I'm sharing simplistic backgrounds here since they're released under the Creative Commons Zero (CC0) license.
Backgrounds are originally released by ramses2099 at OpenGameArt, I've done edits suitable for battleback.
Total of 6 images- cave, desert, grass, ridge, road, snow
3 sizes are...
So I made some basic Grass, Water, Poison, Dirt, Sand and Brush tiles.
The water is slightly translucent, this lets you show a parallax beneath the image to give it a reflection like quality.
They all autotile properly.
The actual tile images are here:
The tiles also include and utilize base...
So I just started recently but I will grow this as I do more. For now I just have a grass texture I made in GIMP. I'd like an opinion on it and if people like the style I might do more stuffs. ^.^
~Anything I post here is free to use for RPGMaker and Non-RPGMaker games both...
Here are three alternative grass for the fantasy RTP. The grass has been given a completely new texture and the grass overlays have been reshaped to make them more shabby looking.
All of the above sets can be downloaded here! These are the RTP tilesets from RMMV so you need to own that to...
Well, I hope I do this right (and nobody did this already...) ...
Just made some litte edits on the RTP and wanted to share. Free to use both commercial and non-commercial.
You must own RPG Maker MV and credit Kadokawa (of course). :)
I thought the grass looks a...
Grass tilesets - The New Era
Ok after a long paid game job i'm back. D:<
Today i would like to release a new Grass tileset!
I made this over 9 days and it has a Dark theme and a light theme
Being friday in australia i will be releasing the Dark Theme "hahaha"
The absolute easiest way to create a tiled grass sprite. (Substitute grass for dirt, snow, etc.)
Programs used: https://krita.org/ (Free)
Have any questions or comments, leave them here or on the video.
Hello fellow RPG makers!
Welcome to my Evolving Tileset thread. The aim of this thread is to upload a minimum of a tile per day until the tilset is complete! (Each tile/s will be uploaded upon completion)
Example of the tile in use:
All files I upload to this post are...
Hello everyone! We're currently working on a post-destruction map in our game that we envision having areas of burnt grass throughout. I'm just curious if any of you have had experience creating any burnt grass for parallax mapping in the past and which techniques you used to give it that look...
Tile request for VX Ace.
Not to brightly coloured but not to dull. Somewhere in the middle.Similar to the default tile set for VX Ace.
Tiles that I would like:
(Auto tiles anywhere possible please.)
3 Different trees (All full grown alive trees)
Hey guys, so I'm using MGC's Tilemap Ace script (really only because I want to utilize his Map Zoom script, which requires it).
I started noticing that if I mapped some grass (whether using RTP or not) and placed an object on top of it (a non-event object, that is--just another layer of...
I have a rather strange issue that I have not heard anyone else discuss even after searching for quite a while about it.
Whenever I am mapping, using the grass, (whether it's the default tilesets or not) and putting other objects on top of the grass tiles, I get this strange white outline on...
I apologise if this is something easy that I'm missing, but I was wondering if there is a script (or any method) to make random encounters only happen on bush tiles, kind of like in Pokemon. Any help is appreciated and thanks in advance.
Typed a long-ish reply to a post... forgot to actually HIT the post button, and moved to a different page.... finally noticed, don't remember what all I had typed and don't feel like trying to re-type it all.... smh....