Hey, team!
I've been trying to implement a mechanic using Yanfly row formation plugin that is simple in my head, but hard in practice:
Each actor/enemy positioned in front of another one will "taunt" the normal attacks from the opposite team.
When the actor/enemy in front of another...
Hey there game makers! I'm here again with a simple request.
So I've been using yanfly's row formation plugin. It's been great for what I'm working on but it has one problem.
You see when you move an actor through the roe's it always move an actor in that row either forward or backward and...
I am making a game, and for this game I would like to have a turn based battle system that allows each actor and enemy to move along a grid divided into an enemy side and an ally side with skill ranges, area of affects, multi target and random selection depending on the skill used. Kind of like...
I was working with Hime on their Grid Battle Engine for my latest game. Unfortunately, due to covid19, they've been too busy with their day job and are on indefinite leave from RPG Maker development. Other parts of the game are making good progress and I don't want it to stall out. My current...
The Grid Battle Engine for MV, ported to MZ!
To help game developers build the battle system of their dreams, I've developed the Grid Battle Engine, which is a suite of plugins that allow you to add new mechanics to your game.
The Grid Battle Engine allows you to turn your default battle...
SYNOPSIS
Archivist's Curse brings you into an otherworldly harbor of knowledge: The Great Library, although unfortunately, you ended up in the dangerous section of the complex called Hall of Pawnsmoor.
To escape from the Hall, you have to take the test from The Chessmaster, Hall's current...
Hey everyone!
So I'm trying to work out a battle system that would ultimately look a little something like this.
Different attacks/skills will affect different sections of the "grid." Allies would be on a 3x3 grid, same as enemies, and some skills might impact both sides (essentially making...
VXA Grid Battle System
Based: Theolized SBS (the thread need to get updated omg)
Background:
There was a story of a long-awaited myth in the RM community. It's when there was never once a grid battle system for public released even though there are some RM games that use a grid battle system...
I'm curious if there is any plugins that have a grid based battle system with 3x3 square spaces for actors and enemies. Or if there are any plugins that can somewhat do it or are similar to the idea, and if there is a way I can do it myself if nothing comes up.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.