I was curious if there is an existing plugin that can incorporate an equipment system similar to the one in Valkyrie Profile 2: Silmeria, where certain slots are connected to each other. I'd like to incorporate it as a way for party members to learn different skills based on if certain...
Hey guys, I just released yet another free action set for Photoshop, designed to auto-align png sequences from animation software to a format recognizable by RPGMV.
This effectively lets you design and use animations from programs like Pixel Fx Designer in RPG Maker.
Demonstration:
I included...
So I need a function that some skill and item allow the player to teleport to a near place (like an available place in 5*5 region)/ jump to a custom direction/ blast a fireball in an enemy on the map. You are given several available grids(like a 5*5 square in the teleport example), and you can...
Referring to this resource:
http://www.yanfly.moe/wiki/Grid-Free_Doodads_(YEP)
I have followed the instruction exactly, but the plugin does not appear in my Plugin Manager because there is no .JS file in the download. The only thing in the RAR file is a file called doodads.json (which goes in...
Grid Inventory - PoE/Diablo-like
(WIP)
By Magnus0808 || Magnus Rubin Peterson
Introduction
I remember seeing people have asked for an inventory system that works like the ones from Path of Exile or Diablo. After looking around I was not able to find any inventory systems like that.
I did notice...
Is it possible to make such a inventory like diablo 1 uses,
where you have limited grids and every item a grid size making it very limited what you take with you.
I know i saw such a script for vx i guess, but never found anything nearly close for mv.
Im looking for everything, plugins that...
Hello!
So I'm interested in making an (MV) RPG where the battles are set up something like this:
AKA: first-person perspective, three rows, three columns. Enemies can go on any of the 9 spots on the grid, but if there is no other enemy in front of them, then they are forced to move forward...
Hello!
I try to draw a picture at an events position with:
$gameScreen.showPicture(params);
The event doesn't have a fixed position. I tried this:
$gameScreen.showPicture(80, "picname", 1, $gameMap.event($eventID).x*36, $gameMap.event($eventID).y*36, 100, 100, 255, 0);
But it doesn't...
Hi everyone,
Great day! I am trying to make a diamond grid nested loop but I have a problem with it. There are excessive events created that are more than the desired diamond grid. Kindly check the attached files for the picture. Here are my event commands and scripts:
Control Variables ...
Hey everyone!
So I'm trying to work out a battle system that would ultimately look a little something like this.
Different attacks/skills will affect different sections of the "grid." Allies would be on a 3x3 grid, same as enemies, and some skills might impact both sides (essentially making...
VXA Grid Battle System
Based: Theolized SBS (the thread need to get updated omg)
Background:
There was a story of a long-awaited myth in the RM community. It's when there was never once a grid battle system for public released even though there are some RM games that use a grid battle system...
Hello there,
I'm currently working on a game that would play out similiar to Chrono Trigger. I'm using plugins mentioned above - QMovement and QMCollisionMap. So far I haven't really stumbled across any issues besides my overworld design. The map I'm planning to use is way too big and heavy for...
ABOUT THIS AWSOME PLUGIN:↓↓↓↓↓↓ ?
[lastUpdate][alpha][v.0.9.3] (2017-07-12)
Here is an exceptional plugin for all developer who develops a project based on an picture and pixi sprite engine.
I lose more than 5 minutes to position some of my picture in my game engine, so I decided to remedy the...
I'm curious if there is any plugins that have a grid based battle system with 3x3 square spaces for actors and enemies. Or if there are any plugins that can somewhat do it or are similar to the idea, and if there is a way I can do it myself if nothing comes up.
Like the threat name says.
I use yanflys doodads and galvs cam plugin.
But if i set doodads and than walk arround, the doodads will shaking or jumping a bit.
This kills the usage of yanfly doodads because it looks really wierd -.-
Here are the plugins:
Galvs Cam...
Disclaimer: I'm not sure if this is the proper forum to request help for, so please excuse this mistake.
To start, is it possible to save a map as an Image from RPG Maker MV with the Event's Grid overlay and the Regions displaying?
I have tried to save the image via right-clicking, with...
Hi!
I'm currently attempting to scour the interwebs for a plugin that can make certain choice event into a grid-based system. This is useful as I plan on using choices to represent a Character Selection screen and don't want a menu popping up with just names.
If anyone knows a plugin out...
UPDATE:
Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it
Features(on relase):
-Grid Inventory
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that...
Introduction
Currently, I'm working on a grid inventory system, which I believe has been highly requested throughout the community. Right now, it's almost done, I just need a couple more ideas to finish it up. This is an ongoing project, that I've been working on during the last month...
Hey folks, if you post about a problem you're having, and people give you suggestions to fix it, and one of those suggestions works, don't forget to come back and let them know. And it wouldn't hurt to say thanks while you're at it
Continuing our countdown with Capsule Monster #14 Plug-Go! Plug-Go was originally meant to be the design of a gameboy game I wanted to make that was inspired by Megaman Battle Network! While that hasn’t worked out I’m happy I was able to recycle his design!
12 hour little challenge for myself to do a big'ish enemy. Released for MV/MZ, working on my streamline one for later as I love the four frames over three. Spins a whole lot better I think.
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