grid

  1. EternalShadow

    [Request] [Ace] Achievement Display Grid

    Hi :D I hope this is generally a fairly simple request. Essentially, not limited to achievements, but can be used for images or other things in general as well. Basically, would it be possible to have a grid that shows a certain image in its respective location on a grid if the...
  2. Sparkbomber

    Going beyond the 48x48 grid

    Okay, long story short: I and a few other folks have been busy on a nifty game, originally in VX@, but we've moved on to MV. The thing is though, we want to use very cute sprites that exceed the standard 48x48 pixels and... Well, let's just say that even with parallax mapping its still a bit of...
  3. Meemoo

    RPG MV Autotile Grids.

    I made my own personal Autotile grids for those who need them to help making Autotiles. Thought I might share them since none has been made for MV! There is the 48x48 Grid and the blue 22x22 Grid for more details. PLEASE though keep this in mind, the grids are 2 pixels wide (besides the very...
  4. That Bread

    RPG maker VX Ace a grid for RPG maker Battle system

    I'm here to ask for a grid for the battle system... or truly to ask if one already exists. I do not know how to grid something properly and I have to say it would be helpful with Victors animated battlers script. It would help me immensely with understanding where my character would appear and...
  5. Square-grid drawing program?

    Well basically i am trying to design my own sprites for a game i'm creating, but i have no luck whatsoever when i'm trying to create them,I have tried gimp,Photoshop,Paint,Sai, but i am just wondering if anyone knows a Drawing program that has like a square grid and you move the brush along the...
  6. RMVX Ace: Using Map Coordinates

    These two tutorials are great. Dropping the link to the second one. Had to do a bit of forum searching to find it. http://forums.rpgmakerweb.com/index.php?/topic/5696-using-map-coordinates-2/?hl=%2Bevent+%2Bcoordinate

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How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

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