Okay, so. The "Guard" command in standard RPGs is pretty useless. Your character can't attack, and they still take damage, even if it's less. So I had a thought.
Rather than it just being a simple "skip turn" option, I thought about having it act like a toggle, where if the character is...
The idea is: this you are fighting 2 slimes
guarding and not doing damage allows the slimes to give text speeches.
How do I do that?
When I try to do a conditional branch that activates if my character guards the event does NOT activate.
Scripts I'm using in this order...
I've been in Fort Myers since Thursday night. I'm going home tomorrow or the next day... lol, I desperately need a good taste of homemade Japanese food. I might not be Japanese or even Asian (I'm American born and raised), but I absolutely love authentic Japanese cooking. Restaurant food doesn't do it justice.