gui

  1. ♥SOURCE♥

    Smooth Cursor

  2. Mr. Trivel

    Multi-Layer Boss Health Bar

    What does it do? Boss can now have a multi-layer health bar. Meaning it won’t just go to empty, the layers will deplete 1 by 1 until the bar is completely empty.   Author: Mr. Trivel Name: Multi-Layer Boss Health Bar Created: 2014-10-31 Version: 1.2a   Video: Health bar design and art...
  3. Madalin Vlad

    Mr. Faux GFX shop

    My portfolio for samples: MADALINVLAD.NET   As payment fluctuates, it will be discussed with the client before and/or after the job is done.   Usual prices: Logo: 20$ GUIs: 40$ Business cards: 20$ Banner: 10$
  4. Malfs

    [Ace] MOG Battle Hud Ex: Custom MP bar per actor

    First time poster here! ^^ I always try to solve my script problems on my own... but I can't code to save my life, so sometimes it's very difficult ): And now, it's one of those times. I spent hours on this to no success ;-;     I'm using on my project the moghunter's Battle Hud Ex, and I...
  5. Minor GUI Modification of Battle Screen

    Hello, I'm currently making an rpg using the yanfly battle system with no add-ons except for the animation fix. I'd like to remove the rectangle that appears behind the units' portraits at the bottom of the screen. I'm not able to find the location in the code where that rectangle is defined or...
  6. Engr. Adiktuzmiko

    In-map GUI question, what would you want it to do?

    So, I was thinking of making an on-map GUI (for those who can't understand: basically, an in-map menu that is "always" accessible when you're on the map) for a normal RM setting (meaning: non-ABS using game). As much as it can be used for example as a replacement to the main/pause menu itself...
  7. Jxkl5

    Falco Pearl ABS Liquid v2 Help with GUI during Cutscenes

    At the begining of my game, I have a scrolling text background story. But with ABS Liquid, there is the invintory slots and health in the way. Is there any way to get rid of them during cutscenes?
  8. Archeia

    ReStaff August 2013 Release!

    Welcome everyone to the August 2013 ReStaff Release! This month's release has been delayed due to reason but fret not! We offer a wide variety of resources with the theme Magical Labyrinth~ Thanks to our lovely Guest Contributors and ReStaffers, for making this month a success! Information...
  9. Napoleon

    Dynamic Window Skin

    Author: Napoleon Some of the features: - Compatible with my other Window Message Script. - Free for commercial use. - Change the skins dynamically while playing. - Has no method overwrites (so it's a very compatible script) All other details are inside the script. Has now also been added...

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People3_5 and People3_8 added!

so hopefully tomorrow i get to go home from the hospital i've been here for 5 days already and it's driving me mad. I miss my family like crazy but at least I get to use my own toiletries and my own clothes. My mom is coming to visit soon i can't wait to see her cause i miss her the most. :kaojoy:
Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.

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