I'm making a game where the characters can be equipped with a melee weapon and a ranged weapon, similar to a handful of games in the Megami Tensei series; Devil Summoner, Strange Journey, and Shin Megami Tensei IV to name a few. I want each party member to have two generic attack options, a...
Resource Type: SV Weapon
Maker Format: MV
Description: It's a flintlock weapon used in Japan. Comes in both short and long barrel varieties. Need both a short barrel and long barrel version.
Hi. I want to mention sort of an idea I had for guns in a scifi game I'm working on. You tell me if it sounds interesting or not. Here I go:
In my game, each character can have two weapons. A melee one, that is used when the player selects 'Attack', and a gun weapon. Attack makes the player...
This is for RPG Maker VX Ace. Does such things exist? I've googled but can't find anything. If someone is good at spriting objects, will they be so kind as to make them for me? I will appreciate you until the end of time and you'll be credited, of course.
If you are at all familiar with Falcaos Pearl ABS script then hopefully you can help me out.
My game uses mostly guns as weapons. I wouldn't have a problem since most guns fire per trigger pull (Or button press in this scenario) but I want to have automatic rifles that you can hold the attack...
So i am looking for a script similar to something like this game. (Video) Here are the things i need,
Actor can hold a gun
Npcs that also have weapons shooting.
And more are in this video, Thank you in advance.
Hi there, totally new to this forum and I'm not even sure if this is where this should be going. I was wondering if there was already a forum post about different custom class scripts for download particularly a gun or pirate or a hybrid of both class was available or even a forum post about...
Hi, I'm new on the forums so I'm hoping this is the place to post about a Battler Graphic request for VX Ace. The Batter Graphic I'm looking for is a Agent look. So something like this but less spy like more cop like, if you get what I'm saying. The height should be somewhere around this and...
It's always a good idea to refresh yourself on what your plugins do. I'm working on a map with opening walls, and I was about to tear my hair out over how much image editing and hand-constructing of autotiles I'd have to do, when I looked again and saw @Shaz 's Tile Changer could copy areas from another map.