So what is happening in the game is, there is a bathtub with some blood a its supposed to have a body submerged with its arm on the edge of the tub.
When the player approaches the zombie, he gets up, makes some noise and falls over.
So what I need is, the zombie face-down with its...
In my project, I'd like to add more realism to weapon wielding. I'd like to use tags in the noteboxes of weapons and shields to give bonuses and penalties for wielding equipment with only one or two hands, depending on each item.
For example, John likes swords.
Wielding a Longsword...
Swag collecting in the new randomly generated area. Now the mini map also shows the randomly generated features... And even illustrates the whole "bubble" system" that I made to manage memory... Though that part's inadvertent. We'll just call that "the fog of war"... Yes, that's what we'll do. Nobody will be the wiser!