Heyo! :) I'm facing a little issue which I feel should be simple, but has had me stuck for the past few hours...
Using Yanfly's Buffs & States Core and their Thornmail trick I thought about making a Guard command that heals x% the user's HP when getting hit. Everything works until the healing...
Auto Heal Plugin
This is a QOL plugin that allows you to, through Plugin Commands, have the player's party automatically healed using Items and/or Skills. I'll have updates come first on the itch.io page.
Save your players time otherwise spent going through...
Morning, Night or Evening to all of you!
Well, I was trying to do this script thing and I have a problem here.
So I want this script call to heal my actor for 4% of his HP when the script is active. Sadly this doesn't happen
when I use this command...
Torigoya_AutoItems - 2019/05/12
Creator name: Ru/むっくRu (Rutan)
Automatic use items or skills when damaged by enemy. (like 'Auto Potion' and 'Auto Phoenix')
( **This plugin cannot use Attack-skill** )
Actor / Class / Weapon / Armor / Enemy / State note tags for Note field...
So, dumb question, is there a plugin that lets you heal both dead and alive members?
As far as I know the only one I could find had compatibility problems with Yanfly's. I've checked Yanfly's Target and Selection Core but there doesn't seem to be a notetag that let's you do that. I searched in...
Hey guys :3
I need some help with creating a very specific skill im RMMV, which definitely needs some plugins. I had some ideas to use yanfly's Skill Core and damage core plugin lunatic modes to create this and maybe the Target Core and Selection Control Plugin but don't know how to realize it...
VictoryRecoverAll ver1.0 - 2016/10/20
Creator name: kotonoha*
Plugin that fully recover party members after a battle victory.
- Plugin and play
- Short code length
Credit and Thanks: kotonoha*
License - MIT...
I was wondering if someone could help me with a state I'm trying to create. Essentially, I'm trying to create a state that heals the user's HP depending on how much MP they use. I'm open to adding scripts if they are needed.
Yanfly did create a video on this kind of state, although...
Today I have another question, I hope it can be resolved!
Currently, I'm using Yanfly Buffs&States Core and the autopassive states plugins to recreate the undead state of Final Fantasy X. The next youtube video shows how to use it in enemies but it can easly done for anything...
I got something weird going on here... I've created a formula to heal actor's HP based on her MP (its 90% of her current MP to be exact)
So I put this in the formula on the script:
I put the notetag on the skill and set it...
Recently I've been wondering about the possibility of making a percentage healing whenever the player goes to sleep in an inn, bed... Basically, what i want is to heal the 100% of the maximum hp if the game difficulty is set to easy, heal a 75% of mhp if it's intermediate and heal a...
Sorry if this has been answered before but I searched for a while and couldn't find anything regarding this.
I'm looking to create a RPG where the primary battle mechanic is healing based. Rather than winning battles by reducing enemies HP down to 0, its the opposite instead.
I have two issues. First I am trying to create a class that can do a lot of damage but they can only be healed by items because they are immune to all magic including healing spells.
They can also not learn any magic moves (in the game I have created items which when used can teach...
I'm currently working on a healer character, and I wanted one of the skills to put a regeneration buff on an ally that gives them regeneration, with a burst heal when the state expires.
eg. State lasts 3 turns, 1st 2nd and 3rd turns heals 2% of max health, then heals for 20% hp...
~ Zombie & Vampiric State/Equipment~
For the latest updates please visit my blog. This is merely an introduction topic.
This Plugin will allow you to use notetags to create Zombie and Vampiric States. To quickly explain these two: Zombie will turn Healing into Damage (and the...
I started trying to create my own skills. In RPG Maker VX Ace there was a "Quick" option underneath the formula box that made it easier to calculate damage. It would create the formula for you. This box seems to be missing in MV. Is it no longer an option? Will I have to write out all the...
I want a potion I made to heal you every 10 steps by a certain amount for another specified steps. It seems like the number a steps it takes is always random. Where can I change the amount of steps it takes to heal?
If you're reviewing someone else's game, don't focus only on the negative and criticize them. Use positive constructive feedback. As game developers, we need to empower one another; not put each other down.