I am using Tsukihime's Effect Manager, which can be found here: http://dl.dropboxusercontent.com/u/23043573/RPG%20Maker/RMVXA%20Scripts/Effect_Manager.txt
One of the effects I have is for healing the whole party. Unfortunately, it doesn't have a way of checking to see if the actors are alive...
In our upcoming release, VoltAge, there are human and robot characters in the party. We want to have separate items which will heal the robots, since it won't make much sense if the robot gets healed by bandages, etc. What would be the best way to go about setting up separate heal...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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