I divide class roles into a few, one of them in a healer tank and a true healer.
since my (and any most) heal skill is scale with mdf, healer tank (block magic) has high mdf than true healer.
but I want healer tank has less heal effect to ally than true healer.
there 2 known parameters that...
So I know REC is increased healing received, and PHA is increased healing from an item when used by that character, but is there a way to increase the healing that a character does with skills?
EG: A cleric will heal 50% more with any healing spells than a Warrior would.
Wish I was better at art, specifically that I was faster at it, bc this one NPC took Several Days to complete! It's gonna take So Extremely Long to do all of the art for my game, never mind writing it... Anyways, here's my gorgon, Hopernica Sthyxis!
Idk if this is my ADHD or if it's a common problem. But I cant stay motivated for anything. I want to work on so many different things at once. Game dev, skateboarding, ranking up in League, playing OSRS, fitness, nutrition, relationships. It's like, where do I even begin?