1. RMMV Making a healing spell do damage to Undead enemies

    Hello, fellow game makers! I hope that you all had/are having a restful weekend. I'm trying to make a set of active spells/skills that heal when used on an ally (state 30), but do damage to any enemies which are undead (state 301). The method I'm using works, but it displays a 0 value for the...
  2. ShinyRedUmbreon

    Varied healing skills and items?

    I'm looking for a script that can vary amounts of HP recovered from skills and items, so that it isn't a fixed amount every time. Items seem to always give the same amount of HP each time, and so does skills. Here's an example. Eric goes to his inventory menu and gets 3 potions, using them...
  3. Sajai-D-Halo

    Potion Problems (Fails to heal as specified in Effects Tab)

    Hey everyone, So I'm working on my first project and I'm having issues with Healing/Recovery items in my game. None of them heal/recover the specified value that it says in the effects tab. I started to run battle tests to simulate this issue. I have a Potion that is meant to heal 50 HP...
  4. autophagy

    Heal Over Time (on the map) Version 2.2.3 is up!

    Heal Over Time v2.2.3 by Arty FIXED A CRITICAL BUG INTRODUCED IN VERSION 2.2.1! Please redownload the plugin, as v2.2.3 fixes an important issue with persistent states! Introduction After googling for a while, I have come to the conclusion that there were no plugins that allow you to heal your...
  5. Sednaiur

    Making items or skills refill more than 100 TP

    Hello. I like to know how I could let items and skills refill more than 100TP. This is very important to me, as I like to use a TP-system that requires a lot of TP and they should be refillable by other means than the TP-modes. I already looked all over my plugins help files (just about every...
  6. How to reduce the amount of healing that can be done after each fight?

    Hey guys! On my first project right now and I just have a quick question. I'm trying to make it a game where HP/MP gets capped after each battle so eventually, one must go back to an inn to restore health back to max even with Healing Spells and whatnot. While a health pot can only heal up to...
  7. Lady_Elva

    Hp Regen Skill

    Hello all, I'm still trying to learn how MV works and game making in general and I could use some help. I am trying to create a skill that regenerates HP over time for a few turns (probably 5) and I'm not sure what to do or how to do it. I know there's a formula but I have no idea what the...
  8. atoms

    Healing skills, and only selected skills, no longer silent/sealed when accessory equipped.

    Is there an easy way to change a state effect through equipment? What I'm thinking is that by default a Silent state would seal certain skills, including Heal, Refresh and Restore. Then, through a piece of equipment, even with the Silent state those skills, and only those three, are no longer...
  9. Milennin

    Condition to turn damage into healing instead?

    I was looking into making a state that when applied to a hero or enemy, its skills that would normally deal damage, restore the target's HP instead. I'm guessing this is not possible through regular editor tools...? Does a plugin exist that could achieve something like this?
  10. State that icreases healing received

    Sorry if this has already been asked elsewhere, but I couldn't find it. I'm trying to make a state that increases healing received by a percent. I'm using yanfly's buffs and states as well as many other yanfly plugins. I'm a noob when it comes to javascript but this is what I've got so far...
  11. TriceratopsX

    Deal damage equal to how much health recovered in fight?

    Hello, I want to make a skill that damages the enemy equal to how much hp they've recovered throughout the battle, I've checked yanfly's tips and tricks and I didn't see anything like this. (though I admit I might have missed it as I haven't watched all of them) Any and all help is appreciated...
  12. Elizabeth17

    Non-Healing Final Fantasy Style Battle System?

    Sometimes I can be a bit too  much of a realist(ironically enough in my fantasy.) And when I try  to think of games or anything. I try and think of pushing it closer to this. Like I get why a healing position system is a stable to the above mentioned style of game. But I wonder if it could be...
  13. Damage Variance

    I've been working on a set of Skills that would emulate the rolling of dice based off of an RPG.  I manage to get the formula easy enough by inputting the highest value of the die, then dividing one by that for the Variance.  (So a 1d6 would be 1/6=17ish from 100 for 83%.) I times the amount...
  14. TriceratopsX

    Situational skills

    So I came up with a skill for my game (don't know if anyone has something similar) where depending on the target it would either heal them (if used on an ally) or damage them (if used on an enemy) and I'm unsure how to go about making this, so  :rswt:  help please?
  15. LuLingqi1

    Healing Flats Amount At Set Amounts Outside of Battle?

    I'm just looking for a way to make it so the characters heal for say, 1 HP every 5 seconds when not in battle. Would anyone know how to do that?
  16. xanax48

    Popping POTIONS like M&M's

    I've played many RPGs that use various levels of items, equipment and skills that are pretty much the exact same thing only the power of said thing was increased. Pokemon = Scratch < Slash or Bite < Chomp Final Fantasy = Fire 1 < Fire 2 < Fire 3 Witcher 3 = Hybrid Oil < Enhanced Hybrid...
  17. Broken_squirrel

    Damage and healing volatility: Which side are you on?

    I have noticed that many RPG's fall into certain battle mechanic nor s. There are two that jump out at me. I wonder is there a style that you prefer?  Style A:  Mobs deal typically high percentage of damage to health even with smaller attacks, healing also heals a high percentage of the...
  18. DoctorArtist

    Skill with Two Types of Effects?

    Basically, I'm trying to create some spell combinations, such as "Dark Fira" and "Curing Thundera" and such. Dark Fira's easy of course, just purple fire with a chance to add the Blind State.  How would I go about making a curative elemental damaging skill, like "Curing Thundera"? The idea...
  19. xdan

    [Solved] Enemies use healing spells only if there's something to heal

    I'm surprised this hasn't been asked before. But I can't find it in the Master List. See this?   "Experimento uses Revive." It's great to have someone reviving you. The problem is there is no dead enemy to revive. This enemy is basicly wasting a turn and losing mana for no reason. This...
  20. Canini

    Healing that heals more if a single target it chosen multiple times

    Working on my game I have been thinking about how to make healing and the support characters more strategic to play. In particular I was thinking about a healing spell that heals a little at first but gives more and more health if a single target is chosen over and over. The player takes a risk...

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Happy treason day, Colonial friends <3

I am officially amused. One of the NPCs in my project is basically meant as the guy you check in with to point you where you should go next, including if you’ve been away for a bit and have forgotten.

I can conclusively say he does his job nicely. I was out of town over the weekend. I had forgotten what I was working on, so I checked what I had last done with him for a reminder. ^.^
While talking about anime with a friend got the idea of doing this. :kaopride:

Character: Mirajane Strauss from Fairy Tail.
Dog saliva is an antiseptic.

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