I'm trying to mess with a couple different flavors of healing magic in my game and am trying to compare and balance them, but whenever I try a formula more complex than 200+a.mdf I just get zero. So can anyone tell me why the following formulas will not work for healing spells? (Note the first...
Undead v. 1.00
Author: Silver
Features:
- Converts healing to damage and/or damage to healing for undead enemies and/or players.
- Using notetags you can specify what skills and/or items will have their damage/healing inverted.
- Optionally: adds an undead-state for compatibility with other...
I just tried Googling a topic for this, but surprisingly didn't even find one. So, I recently encountered an issue where my healing spells aren't taking any MP outside of battle. My immediate reaction was, "Okay, it must be a script.", so I dug through my scripts to see if I could find the...
Okay, so I've got kind of a problem here with Mr Bubble's Blood Magic script (which can be found in the spoiler tags/link below).
https://mrbubblewand...s3/blood-magic/
The idea is to make TP skills use HP instead. I got that part down. One of my classes, a Blood Knight, uses HP for their...
This is just a crazy idea, but what the hey. I'm interested in creating a game where players try to heal the enemy rather than killing them. So I'm writing this to see what changes I would need to make to pull it off.
Let's start with the attack command. How much can it safely be edited? Is...
I know that something similar to this has been asked before, but after over an hour spent searching I can't find it.
Healing item is set to, say, 100HP. However, for one particular character, and only that character, I want it to heal, say, 150HP.
I know this can be done with the damage...
Hello,
I've tried making a status ailment called "Zombie" that makes you take damage from healing items and magic instead of regaining HP, but to no avail.
The best I can do without scripts is having the Zombie state make it's victim immune to the "Healing" element, but that's not good enough...
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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