1. atoms

    What are your thoughts on Kingdom Hearts 3 so far?

    I actually think, story-wise it may turn out to be the best one in the series so far, since we're told it'll conclude everything. I also like a lot of what I saw in the trailers and how they're trying to make all the main characters have some sort of important role. It looks like it'll turn out...
  2. SEK


    SEK_SimpleHearts - v 1.0 By SEK Introduction Draws Hearts on the screen based on your main actor's Hp using pictures. (pictures should be 48x48 pixels png, you just need to have a "half heart" and a "full heart" version, but they can be whatever you want: bars, dogs, hearts, coins etc...
  3. Engr. Adiktuzmiko

    Phantasma Occulus - Autumn Hearts

    Overview Phantasma Occulus: Autumn Hearts is a short adventure game that revolves around a case of deaths that happened for the past 3 years in the small village of Marf during the Autumn Festival. You play as Detective Harves and is tasked with solving the case. You have a limited time to solve...
  4. Dacuna

    Hearts Within - Dramedy with Great Story

    Hearts Within is set in fantasy medieval times, and is about an emotionless creation made by the mage Xantas. In a war against the resistance of Xantas, he is struck by a catapult in which he loses his armour and his consciousness, and taken in by a female mage named Aitha, who saw him in the...

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Peeps, can we just take some time to appreciate the mods here? They're so friendly, and they're always there for us when we need help. Now that I've been here for two years, I want to thank the mods and admins for keeping it positive here on the forum. They're the reason I've stayed so long! Here's to you!
If it gets 6 degrees hotter we've reach 100
I am finally done making the 'superbosses' in my game!
I'm happy because oh my gosh they were a lot of work, but I'm also sad because I love database work... And also because I loved making stupid powerful bosses ._.
Question for anyone who reads Slip into Ruby or Jump into Javascript: do I sometimes get too "explainy" with the methods/functions? Would it be more useful if I stuck to explaining what the code is doing rather than also delving into minutiae of the technical side of it?

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