So I'm using YEP Equip Core but I only have 10 equipment types for my game, but they are not taking up enough space on the menu, so I'm wondering if there is a way to increase the item rectangle height or the spacing between the items?
What it looks like is this:
But I would...
recently I tried out Yanfly's BattleEngineCore, AnimatedSVEnemies. Everything worked fine and without problem untill I tried to make enemy look like one of my NPCs by using <Sideview Battler: filename> command. At that point game crashes with error "Cannon read property "height" of...
So, I reordered my plugins, after which the game was working fine. Now when I try battle testing against the default bats, I get thefollowing:
In addition, even on a completely fresh project, if I try testing against anything, I just get a black screen with no text.
Already tried re-installing...
I'd like to change my window battle command window to show all of the commands at the same time, instead of seeing 4 at a time with an up/down arrow going through the rest of them. Below I'm attaching a link to steam forums I've found a bit useful (it's for width purposes though). But for...
I bought the KATAKURA HIBIKI'S LORDS OF DARKNESS resource pack from the rpgmaker website, downloaded it and put all the files in the correct spot. I go to test it so I make a battle event with one of the enemy options and get a error message it says type error: Cannot read property "height" of...
Alright so I just recently found out how to add plugins. The only plugins I have currently so far is the Battle Engine Core and the Animated SV Enemies. I'm trying to make an Actor become an enemy, which it shows up on the battle and everything, the only problem is that when I try to have my...
Hi, I am new to this forum stuff.
This came up as I was trying to do a battle processing in a event in RPG Maker MV.
I have no plugins installed, I even tried to delete the "Made with MV" plugin but it didn't work either.
Hello everyone, I hope I'm posting this in the right place. I've been creating sprite sheets for my game and all of them are about
double the height as the standard 48x48 character, but still the same 48 width. The playable characters all work fine when I'm implementing the new character sheets...
I'm pretty new to the forums and the RPGMaker community, so please tell me if this post needs some fixing.
I've been scripting for a while now, working on a project of my own. One day YouTube recommended me a tutorial video on how to make a bridge on MV that you could...
I do not know if I am too tired, but I can not find how return Height; of a picture?
I am completely blocked. :headshake:
I do not know what to look for.
I just need to get the height of the previous images.
Images are generated dynamically and randomly, and their size varies depending on...
I am trying to retrieve the value of the width/height of a picture that I import with ImageManager.loadBitmap. When I try the following code in the game console, it works just fine:
However, once I try to set the exact same...
I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve.
Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special.
The window automatically divides its height into...
Ok so heres the problem :/ I'm trying to make a game and the progress is going splendid. I'm doing it in this resolution Graphics.resize_screen(480, 272) . The only problem I have is making the menu fit. I realize this was a problem when I was trying to change my weapon. I couldn't see it. So i...
Receiving the following Error when attempting to initiate a Battle via an Event, using Yanfly Core.
File Name: YEP_CoreEngine.js
Parameters: Set to Default
Plugins: ALL Plugins are OFF, EXCEPT YEP_CoreEngine.js
DOWNLOAD (.js file):
Simply allows the developer to easily control the height of the battle status window by defining how many lines to display (default is 5). Useful for smaller...
I just thought I would show RTP style characters from the main rpgmaker engines, and compare their height side by side.
Oddly enough, it seems that the mv character sprite is only slightly taller than the xp characters.
I hope this little recource I put togther proves to be helpful to...
I want the space/padding between lines of text to be much smaller. So instead of this:
We get this:
As a side note, can I fix the font so it looks closer to the second image (which was made in photoshop)? Because WOW it looks 100x better--it shrinks better, it's aliased better... (I don't...
If I have understood correctly, the region which is set determines the shadow that is thrown in an undifferentiated way.
However, I think region 1 needs to be different for the following reason.
Take, for example, a small cupboard, table or sideboard next to a window. It's going to be region 1...
Our beloved Maker (i'm talking about XP) has three Layers for building shiny Worlds, beside the Event and Fog/Panorama Layer. Though 2D, you can create the illusion that there is acutally some Height on the Map, i.e. Hills with different Levels, Mountains and so on. With the Help...