1. Almightypebble

    [YEP]Equip Core changing item rectangle height or spacing?

    Hello, everybody! So I'm using YEP Equip Core but I only have 10 equipment types for my game, but they are not taking up enough space on the menu, so I'm wondering if there is a way to increase the item rectangle height or the spacing between the items? What it looks like is this: But I would...
  2. Cannon read property "height" of undefined

    Hello, recently I tried out Yanfly's BattleEngineCore, AnimatedSVEnemies. Everything worked fine and without problem untill I tried to make enemy look like one of my NPCs by using <Sideview Battler: filename> command. At that point game crashes with error "Cannon read property "height" of...
  3. The_Black_Knight

    RMMV, Height Error and black screen.

    So, I reordered my plugins, after which the game was working fine. Now when I try battle testing against the default bats, I get thefollowing: In addition, even on a completely fresh project, if I try testing against anything, I just get a black screen with no text. Already tried re-installing...
  4. Quanee

    Script to change window battle commands

    Hi, I'd like to change my window battle command window to show all of the commands at the same time, instead of seeing 4 at a time with an up/down arrow going through the rest of them. Below I'm attaching a link to steam forums I've found a bit useful (it's for width purposes though). But for...
  5. Rook47

    I need help with a error with a resource product

    I bought the KATAKURA HIBIKI'S LORDS OF DARKNESS resource pack from the rpgmaker website, downloaded it and put all the files in the correct spot. I go to test it so I make a battle event with one of the enemy options and get a error message it says type error: Cannot read property "height" of...
  6. TypeError: Cannot read properly 'height' undefined RPG Maker MV

    Alright so I just recently found out how to add plugins. The only plugins I have currently so far is the Battle Engine Core and the Animated SV Enemies. I'm trying to make an Actor become an enemy, which it shows up on the battle and everything, the only problem is that when I try to have my...
  7. hendryhu

    TypeError: cannot read property 'height' of undefined

    Hi, I am new to this forum stuff. This came up as I was trying to do a battle processing in a event in RPG Maker MV. I have no plugins installed, I even tried to delete the "Made with MV" plugin but it didn't work either. Thanks!
  8. Need help creating double height NPCs

    Hello everyone, I hope I'm posting this in the right place. I've been creating sprite sheets for my game and all of them are about double the height as the standard 48x48 character, but still the same 48 width. The playable characters all work fine when I'm implementing the new character sheets...
  9. RicoRob

    How to change the height of the Message Box?

    I can't find a way to do that... I have Yanfly's Message Core but it only let me change the width and rows of the text box. Thanks in advance.
  10. Fhntop

    [New plugin] Multi Level Map (x, y, z)

    Introduction Hi everyone! I'm pretty new to the forums and the RPGMaker community, so please tell me if this post needs some fixing. I've been scripting for a while now, working on a project of my own. One day YouTube recommended me a tutorial video on how to make a bridge on MV that you could...
  11. Jonforum

    $gameScreen.picture(PID).Height ??? exist ???

    I do not know if I am too tired, but I can not find how return Height; of a picture? I am completely blocked. :headshake: I do not know what to look for. I just need to get the height of the previous images. Images are generated dynamically and randomly, and their size varies depending on...
  12. wrigty12

    Help: width or height properties of a bitmap/image?

    I am trying to retrieve the value of the width/height of a picture that I import with ImageManager.loadBitmap. When I try the following code in the game console, it works just fine: ImageManager.loadBitmap("img/pictures/puzzle/", "Castle").width; However, once I try to set the exact same...
  13. Rikifive

    Window Selectables - Item/Rect Size

    I'm terrible when it comes to work with default scripts and I've run into a silly trouble that apparently I can't solve. Currently I'm working on the party window that allows to select a member when using an item/skill, nothing special. The window automatically divides its height into...
  14. CharismaticGamer

    Resizing the menu?

    Ok so heres the problem :/ I'm trying to make a game and the progress is going splendid. I'm doing it in this resolution Graphics.resize_screen(480, 272) . The only problem I have is making the menu fit. I realize this was a problem when I was trying to change my weapon. I couldn't see it. So i...
  15. Pixii

    Type Error: cannot read height undefined

    Receiving the following Error when attempting to initiate a Battle via an Event, using Yanfly Core. File Name: YEP_CoreEngine.js Version: v1.12 Parameters: Set to Default JavaScript File: unchanged Plugins: ALL Plugins are OFF, EXCEPT YEP_CoreEngine.js TypeError: Cannot read...
  16. Michael Dionne

    BattleStatusWindowsHeight plugin

    BattleStatusWindowsHeight 1.0 MICHAEL DIONNE DOWNLOAD (.js file): http://www.filedropper.com/battlestatuswindowsheight Introduction Simply allows the developer to easily control the height of the battle status window by defining how many lines to display (default is 5). Useful for smaller...
  17. SWAMPFOOT9000

    RPGmaker MV character height reference

    I just thought I would show RTP style characters from the main rpgmaker engines, and compare their height side by side. Oddly enough, it seems that the mv character sprite is only slightly taller than the xp characters. I hope this little recource I put togther proves to be helpful to...
  18. sutorumie

    Better Looking Text?

    I want the space/padding between lines of text to be much smaller. So instead of this: We get this: As a side note, can I fix the font so it looks closer to the second image (which was made in photoshop)? Because WOW it looks 100x better--it shrinks better, it's aliased better... (I don't...
  19. Kes

    Does height region 1 need to be different?

    If I have understood correctly, the region which is set determines the shadow that is thrown in an undifferentiated way. However, I think region 1 needs to be different for the following reason. Take, for example, a small cupboard, table or sideboard next to a window. It's going to be region 1...
  20. Realistic Z / Height Levels

    Hello Folks, Our beloved Maker (i'm talking about XP) has three Layers for building shiny Worlds, beside the Event and Fog/Panorama Layer. Though 2D, you can create the illusion that there is acutally some Height on the Map, i.e. Hills with different Levels, Mountains and so on. With the Help...

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Did this randomly in my free time, I guess today is a good day to show it.
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