for my game one of the core mechanics is stacking damage overtime effects. So I have been trying to make a state where you take 20 damage every turn and if you get this state another time, it does +20 damage. So for example 4 stacks of this state will do 80 damage every turn. HOWEVER it seems...
Im making a mod, inside a RPGMV game, and i want to make, certain enemies equip to actors, an item that puts debuffs, and its unequibable (im working on a quest for that).
Im really new programming, and i dont know how to do it, so any help is really appreciated
I've been trying to get Yanfly's thornmail plugin to work with MZ but no luck. I have the other required plugins such as the buffsandstatescore along with the auto passive states core. I have been using the FOSSIL command;
oldCommand('<Passive State: 44>')
in the noteboxes, (thornmail effect...
Hey all, I'm brand new to all of this and am trying to have a RPG with CTB which thanks to Yanfly was very easy to install and get working. I was also hoping to have a system where a player would only have around 10 seconds to pick an action before that character's turn would be skipped and it...
Hello.
I am making my first ever game and I have trouble creating an ability for my "hunter" class.
It is an ability called "bear trap" that targets the ally of your choice, and puts him/her under a "bear trap" state.
If the ally with the "bear trap" state is then attacked by an enemy, that...
So basiclly I want to make a character that is ,,admin" of a fight. He can summon other characters to battle etc. But there is a problem. That ,,main" character was supposed to have special abilities for TP points. Is there a way for summoners, that their attacks and TP from them will transfer...
Hey all! I'm looking for a way to animate my front-view battlers similarly to in OMORI with hit reactions and a 'defeat' sprite. I have all of the images already, it's just incredibly tedious to set up a common event for every single troop. (And unfortunately Yanfly's battle core makes my game...
I have a character's pharmacology set to Sp-Paramater Pharmacology * 200% and when I use a potion that heals for 10, it still heals for 10 (I am making sure this specific character is the one using the potion). My potions formula is just +10 with the HP recover type. I have all of yanfly's...
I don't need the whole battle system but atleast I want to keep 4 Things
1. Row formation, The farther the character is in the straight row, he won't be able to get hit by a melee enemy unless ofcourse there is a ranged one. And the closest the character is on the center, the more chance he'll...
I want to make the sideview enemies change their sprite based on what state they're affected by.
I'm trying to use Yanfly's action sequences to do this, but I don't think I can affect how the sprite looks while it's not using a skill. Does anyone have a good solution for this?
Hello peeps, I need some help :/ I wanted to work with that plugin for my fights. Everything works fine BUT when my 2nd character attacks an enemy,(after me) left from the enemy/s gets MY last damage dealt shown real quick, then my 2nd characters dmg.
So I do dmg to enemy -20, then my companion...
Ok so,
Example: I would like this skill to only be successfully casted if the enemy's mp is at a specific number (would be better if it could be multiple specific numbers)
It's an execute type of skill that well executes an enemy if they are at a specific amount of mp
Or another way to...
I am trying to make a custom battle system where your HP, MP, and Gold are all one and the same. I am trying to make a battle system themed around the management of your money where your HP and MP are both always equal to the amount of money you have and taking damage or using a special skill...
By default, RPG Maker cycles through the icons of buffs, debuffs and states an enemy has above its sprite. This usually isn't a problem, since an enemy rarely gets more than 2 or 3 of these. But some bosses of the game I'm working on buff many stats by themselves, and considering the debuffs and...
I'm having a go at my first full-on game on RPG Maker MV. For a specific map, I have a BGM dedicated to exploration and another BGM that is a variation of this first BGM for battles. What I want to do is make it so that the battle BGM continues from where the exploration BGM stopped.
I figured...
I’ve posted a lot and I’m sorry for that, but here is A more straightforward request,
The battle system I’m thinking will need projectile aiming for the archer charater, and button mashing inputs for the brawler attacks. As well as a more in-depth battle system then the regular button timing...
Sorry if this is the wrong place to post this.
I have an idea for my game where if the main character (and only them, though there are more party members) loses to any given enemy, it gives them a phobia of said enemy. The main character will then be slightly weaker agaisn't that enemy type...
I'm trying to make guild quests where the player will be shown a bunch of kill quest choices and then when a random encounter of the specified kill quest monster appears, it'll add to a variable that once checked by the quest manager. will let them receive their reward
Pictures for reference...
Hey so I need help with a specific skill not working. When an enemy reaches 0 MP they automatically gain the State "Insane" (this works and is not a problem), and I want a Skill called Soul Drain to ONLY work on enemies that are currently in the State "Insane".
I tried making the skill call up...
Is it okay to post links to your game when its completed in the profile posts here? I'm wondering because I've never done it out of concern it may come off as gauche, or may be against some rule or something, but I've seen others do it.
Okay... I went and got examined... apparently I have had 'cardiac events'. But the current problem is a bit of inflammation around my heart, and in airways. So... got some medication and two days off work. Yay.
I know what's about to happen, but I wanna say it anyway... why do people laugh react the most general of statements? like I saw someone on here ask about something and get laugh reacted. reminds of facebook. I'll see someone say "I had a sandwich for lunch." and you'll see 5 likes a like 2 laugh reacts. the internet is an odd space.
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