1. AnD006

    RMMZ Hide Hp, lv and others in VisuStella plugin

    Hi, i saw in another post that by deleting some sections in these parts you could delete the hp, lv and other parameters from the screen, but I don't know about javascript, i want to delete the parameters that i put in the image, i mean the VisuStella main menucore in this case, i hope someone...
  2. senku

    [SOLVED] Remove Dead Party members from party (during combat)

    Hi all! I would like to create a party of 5 members, where the first one, that is the leader, is hided from menu and during battles (only members number 2-3-4-5 can fight). The second task could be accomplished by removing and adding, this party member, before and after every battle, I suppose...
  3. Ryanu

    Hide and Skip Plugin

    I made a plugin to hide and skip dialogue in RMMV. It lets you use keys, touch input and buttons to hide and skip dialogue boxes, like a visual novel. It also supports plugin commands. It is compatible with YEP_MessageCore and YEP_KeyboardConfig. Place it after YEP plugins. Hold the skip key...
  4. Yawgmoth

    Non-party member skills available in battle?

    Hi all, So I was brainstorming a concept and I don't think their is anyway to accomplish it without a script of some kind. I would also be interested in other possible options but felt this was the best most likely place to post my question. I have an actor who is not in the party but is the...
  5. tale

    Hidden Skill/ Item Switch

    Hidden Skill Switch 2019/12/15 Creator name: Ru/むっくRu (Rutan) Introduction Possible to create hidden skill/items with a switch through note tag. Feature If specified switch is ON, certain skill/ item won't show in the list (unusable) <Usage> Put the following tag in the Note box for skill...
  6. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  7. Hiding an actor from the battle status window

    Hey there! Specifically, my question concerns summoned actors (in my case, using SRD_SummonCore). They're there only temporarily, and in my game they can't even be controlled by the player, so it feels kind of weird that they show up at the battle status window (I am using...
  8. Help making a 'Hide' mechanic

    I want to make a game where the player is on the run; events move towards them to try and catch them if the player gets too close to them, but there are special 'hiding places' he can use while the monsters walk by. I'm not sure how to do this. I'm sure there are plugins/tutorials to help me...
  9. AdamSakuru

    YEP CoreEngine + YEP Victory Aftermath: Omit Item Drop if Item's Maxed Out

    http://yanfly.moe/2015/10/09/yep-1-core-engine/ http://yanfly.moe/2015/10/13/yep-7-victory-aftermath/ If you choose to set a maximum amount of items/armours/etc. you can hold for each (with the note-tag "<Max Item: x>", etc.) you'll still 'receive' maxed out items/armours/etc. during the...
  10. leoroura

    Hide textbox pointer

    Hello everyone! I'm in the process of making a game and i found myself with some trouble (again lol) I made a custom windowskin for my game, and the "next paragraph" pointer that appears at the bottom of a text to indicate you to continue reading after pressing a button is shaped like a candle...
  11. nakina

    Hide casting message on certain skills

    I'm looking for a plugin that will hide the message that displays when you use a skill.
  12. Mr_Saltine

    Help with odd skill system

    I am trying to make a skill/magic system similar in function to the "Mana Eggs" from Grandia 2. My version are crystals. for example, equipping the Fire Crystal will only let you see, learn, and use Fire spells. if you unequip the fire crystal, the spells go with it. i can set the crystals to...
  13. RPG_itch_Studio

    Hide actor status overlay/icon while he is attacking or performing a skill!

    Hi! Is there a way to hide temporary the status overlay (or icon) of an actor above his head during his attacks (or skills)?
  14. Keep pictures with message box

    Hello, Sorry for my bad english, I have been searching for a plugin allowing me to keep my pictures on screen when a message appears. By default on RPG Maker MV, showing a message hides all the pictures... If there is a plugin somewhere or any other way to do that... Thank you for telling me...
  15. Thief Hide Skill

    Hi, Firstly, yes, I know that there is some info out there for a hide skill for thieves, but therein lies my problem. If there's already a post about this, please can you let me know where as I couldn't find anything when I looked. Anyway... I followed the section regarding the hide skill on...
  16. Blurry fog over region

    Hi guys, Is there a way to hide an area of the map with a blurry fog ? I'm currently using MrTrivels' Dark Room Covers plugin but there's no blur in it. Thanks
  17. Thordon123

    Removing Magic Atk and Magic Defense

    YEP Status Menu Core: http://yanfly.moe/2015/12/04/yep-37-status-menu-core/ Hey, I'm using Yanfly's StatusMenuCore right now and wanted to remove the Magic Atk and Magic Def parameters from my game as I'm not using them. They still show up in my status menu and I can't figure out how to use the...
  18. AdamSakuru

    YEP Victory Aftermath Level Up - Omit Specific Skills? [SOLVED]

    http://yanfly.moe/2016/01/16/yep-59-aftermath-level-up/ Is it possible to omit specific skills from showing in the level up window?
  19. Kisakii

    Hiding Reserve Party Members

    Hello! I am creating a project with several actors, and the player may choose what he wants when he go to the tavern npc. I'm using the Yanfly plugin PartySystem, and going very well. But if you chooses 3 actors I don't want that the fourth reserve party member appears in semi-transparent, I...
  20. Emperor DragonBreath

    Show EXP

    The title of this thread is kind of misleading, but will I need a plugin to hide the character's current experience if I want the player to have to talk to a certain character such as a king to know how much experience they need to level up?

Latest Threads

Latest Posts

Latest Profile Posts

I am adamant about not having missable quests, which means having to write entirely new scenes at each plot progression that takes into account that time and events have passed since the quest could first be accepted while still having there be a quest to solve in the first place. It's worth every second.
Surprisingly useful and thought provoking
Working on animation. Trying to see if I can apply it meaningfully to my games!

working on the sprite for Devali <3

Forum statistics

Latest member