What I'm trying to do is completely get rid of a few stats.
My battle system will include Attack, Defense, Magic Attack, and Speed. What I want to know is if there is a way to remove all traces of Magic Defense and, if possible, Luck, from the player's point of view.
I know I could very...
Hello guys, i just want to ask if there's a plugin that can hide the Attributes of the equipment?
Example like in a farming game. The Axe, Sickle, Water Can etc. has no attributes but that's the weapon/tools of the farmer. Help me with this :) thanks for the response :D
Author: Mr. Trivel
Name: Hide Item Quantities
What does it do?
Allows to hide specific items quantities.
How to use?
Add tag <noq> to note fields of items which should not display their quantity.
Hey everyone, first time posting up here (I think this is the right place for this): I am wondering if there is a means in MV yet to hide the quantity of items when employing the Select Item command. There was a script in VX Ace that did this for Key Items, but I have not found an equivalent in...
Name: Dark Room Covers
Author: Mr. Trivel
What does it do?
Allows to show and hide regions.
How to use?
Everything is set up using Plugin Commands.
And we have a couple of those:
Is there a way to hide the Skill Types if a skill of that type has not been learned yet?
For example: Lets say I have two Skill Types, 1H and 2H, but I have only learned skills from 1H, is there a way to not display 2H as a skill type in the menu until I learn a skill of that type?
Made this for a request and sharing it here in case anyone else needs it.
Even with all the hates, there still seems to have quite a demand for this.
Just to clarify in case some one started to post something negative about this:
I know, taking away close button is cruel and not fun. I don't...
Saw a request here, and thought of putting up a script for it.
In case anyone needs it, i have it reposted here.
This script allows the rogue-like dungeon movement for events.
This means the event will move only when the player is moving. (can be turned on/off with switch)
Events can "hide"...
I am new to rpg maker, and I was wondering if it was at all possible to make a sort of "hide and seek" mechanic within rpg maker.
I want to make a survival horror game where the action is mostly solving puzzles and evading enemies, similar to the mechanics in Haunting Ground or the Clocktower...
I've been searching in the script master list and I haven't found any script. What i am looking for is a script that let's you hide a skill type command in battle. For example I have the skill type "Passive" that skills that grant bonusses and the player can check them in the menu, but since...
So this is what I'm trying to do. I have some characters that use just TP, and others that use MP, and a couple that use both. I've been looking for a way to hide the MP bar for the ones that don't use MP, and hide the TP for the ones that do not use TP. I found Pacman's...
As I am pretty bad at explaining things, I will try my best. Please let me know if you need additional information.
Using the default settings as an example.
When you hit [ESC] to go into your main menu, you can then select Skills. Once you select Skills you then choose the character and can...
Hi everybody. This is my first time posting here, so feel free to let me know if I'm going about my posting incorrectly.
I'm currently using Yanfly's Ace Equip Engine, but my game doesn't use the MAT or MDF stats. I managed to hide/remove these stats everywhere but the Equip Status screen...
Hello, everyone (Sorry for my bad english).
In battle, there is the command window (where you select Attack, Guard, Skills, whatever), and I was wondering if it is possible to hide it when a animation from is playing. Can you help me?
I wish for a script to just hide my audio and font folder. I have found some encryption scripts, but they cause errors. if it is possible to hide more without errors, then that would be excellent.
I am using Yanfly's Battle Engine Ace, and was wondering what the name of the party select window was so I can hide it. Here is a picture if anyone is confused as to what I am referring to. It is the box at the bottom with the actor's face/hp/mp that is outlined in red.
I have the...
When I have a tall building for example and the players walks behind it, then I want the building tile to be transparent (or hidden if not possible) (and preferably the tiles around the player too). I could do this by using events instead of regular tiles. But then every map would have a huge...
So in my stream for the No Travel Game Jam, I mentioned we were going to do a teaching make a game from beginning to end series of streams, but it had to wait on an announcement I couldn't make yet before I could start... Keep your eyes on our twitter tonight.