When I have a tall building for example and the players walks behind it, then I want the building tile to be transparent (or hidden if not possible) (and preferably the tiles around the player too). I could do this by using events instead of regular tiles. But then every map would have a huge...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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