I want to create a grid of squares and have them all be highlightable/selectable in a menu scene. I see ways to make items for commands with text, but I'm unsure of how to go...
Alright, so I'm trying to include a summoning character in my game, which SumRndmDde's Summon Core has made leagues easier to implement. However, I would prefer not to use the side-view battle option, and so have been trying to tweak my setup to work. I'm also using YEP_BattleStatusWindow to...
I am looking for a plugin that allows me to have a "Show Text" message window show up/update an existing window, when a choice is highlighted. And when no choice is highlighted the default/original "Show Text" message window should be shown again.
I know HimeWorks was working on pretty...
MPP_HighlightActiveWindow & Patch - 2017/09/09
Creator name: Mokusei Penguin
Highlights the current active window.
- Able to set Back Blend Color value by RGB and intensity in parameter.
- Frame Blend Color is adjustable similar to Back Blend Color. Can leave blank.
I just want a plugin that adds a special effect to text when highlighted (in menu when selecting) instead of showing the selection box..
Here are some examples:
Popping text up, like in Terraria.
Shake letters, like in some parts of Undertale.
Maybe you can take code ideas from...
Because... Why not?
Provides a nice little fading effect to draw attention to an event sprite, or all of them, or a group, whatever...
* Show a fading colour over an event sprite to make it stand out!
* Specify colours for the highlight of an event
Where is the line of code that creates a highlight around the option that you are currently hovering over?
I'm using VX Ace.
This is what i mean:
As you can see, the top option is selected therefor there is a highlight around it. This is pretty universal in like every menu.
To start off, Rokan's script essentially highlights any new items that are added to the party's inventory up to a certain maximum. For example, if the max is 3, up to 3 items will be highlighted at any time (updating as it goes along).
What the script doesn't do, is un-highlight them when...
The "docs" are honestly soo frustrating. Eg. positionType : "Returns the current position type of the message window." Yes, great. could you please also tell me if 0 was bottom or top, so i don't have to start a playtest to see, because i keep forgetting it all the time, and what are the docs even for, if not that? (it's top btw...)
The one thing I've always struggled with is creating a story, it halts every single project I've ever worked on. We must be in the twilight zone because I've actually come up with a plot, from beginning to end (it kinda wrote itself). I may very well be on my way to creating my first proper little game, yay!