1. Gravemaster

    Hime's Pic Wrap Fix

    Hi, because my RPG uses a visual novel style, I often need to display character busts on both ends of the screen, which I have used as common events so I do not have to remember the exact positions and designated pic number each time. To save space for the pics (and not having to include a...
  2. Gravemaster

    Hime's Large Choices Text Sink

    This was a bug reported by my players, and I've managed to recreate it. It seems that while "Hime's Large Choices" script is enabled, if I include a Variable increase in them the dialogue box will "sink" so that only the first line is visible. Disabling the script causes the problem not to...
  3. RMMV Hime's Lock Facing Direction Issue

    Hello all. I'm using Hime's Lock Facing Direction, and it's giving me an issue. When I hold the button to lock the direction my player is facing, every moving event locks its direction as well. I'm not sure that's supposed to happen, but even if it is I would like it to be just the player who...
  4. Yawgmoth

    Dream X Capture Enemy Plugin vs Actor Common Events

    Hi all, I need a creative solution for a series of common events in my new project. The common events are called with Himes Level Up Events Plugin, but the issue I am having is using Dream X's Capture Enemy Plugin, link as follows...
  5. dreamfall887

    Does anyone have Hime's Skill Power Modifier Script (VX ACE)?

    Hi everyone. I was wondering if anyone has Hime's Skill Power Modifer script (VX ACE)? The download link is not working. Thanks. https://www.rpgmakercentral.com/topic/7684-skill-power-modifier/
  6. Zakarijah

    HIME_ActorBattleCommands - help

    I want to hide the 'Passive' command for all my actors in battle-only. I see I can use this? hide_actor_command(ID, SYMBOL) so it would appear as hide_actor_command(1, Passive) But I'm unsure of where exactly this is to be put??
  7. PixelBoy360

    HIME Guest Followers Plugin Not Working

    I've been trying to use HIME's Guest Followers Plugin for months and have just come to the conclusion that it just doesn't work. So either it's not working or I just don't know what I'm doing. I use the plugin and it says: ___ To add guest actors to the party, use the script call...
  8. Yawgmoth

    HIME_RandomEncounterEvents Plugin Setup for MV

    Hi all, I am trying out a new plugin that allows me to call a common event before a random encounter. In this case I am calling a battle intro. This plugin requires me to set a variable id in the plugin's parameters and create a common event. During test play it tells me to press F9 and alter...
  9. JRand

    HIME's Level Up Events and Common Events Queue Problem.

    I'm using HIME's Level Up Events and Common Events Queue plugins. I need to keep the latter because it's necessary for sprite alternations based on armor equipped. However, now that I have installed the latter plugin, my level up events are messed up. I had a variable set to game data for my...
  10. Vis_Mage

    Ao no Kiseki Battle System and Effect Manager Compatibility Fix

    Hey, I've recently ran into a particularly pesky issue with two scrips pretty important scripts to my project: Saba Kan's Ao no Kiseki battle system: https://forums.rpgmakerweb.com/index.php?threads/saba-kans-ao-no-kiseki-battle-system-0-28-and-rokans-at-bonus.1128/ And Hime's Effect...
  11. Vis_Mage

    [Ace] Help with Hime's Formula Effects

    Howdy! I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script. What I'm hoping to create is a skill that is set up like: If target has state 10 set_variable[1] = 3 elseif target has state 11 set_variable[1] = 2 else...
  12. Banjo

    HimeWorks' Shop Plugin - how to "reset/refresh" shops?

    I've been using Hime's great Shop Plugin for VX Ace successfully for awhile, but I recently realised that when I post an update to my game, if I've added items to a shop, the new items won't appear if the player has already visited that shop. This is presumably because once the shop is...
  13. BlackRoseMii

    [RPGMaker VX Ace]Problem with linking skills

    I have a problem with the following: I want to link two skills (one that damages all enemies and one that heals all allies). I've found two scripts that (technically) do that, Himes linked skills and Yanflys follow up skills. I'm also using Theolized sideview battle system, which should also...
  14. Pine Towers

    Yanfly Plugins and custom hit formulae (D&D)

    Hi there guys. Long time no see. Such a long time that I lost much of the knowledge of how to tinker with @Yanfly 's great plugins, and I need your help. Focusing on YEP Hit Formula, YEP ExtraParams and YEP Damage Core. See, what I would like to do is: Have a base Hit Formula of...
  15. Vis_Mage

    Hime's Learn Condition Formula Help

    Hey! :kaohi: In my project, I'm using Hime's Learn Condition Formulas script, which allows you to set formulas that determine if an actor can access a skill. Could someone help me create a condition that will only allow access to a skill if the actor already knows skill 170? Thank you...
  16. FishStickMystic

    [VXA] Problem with Skill-Based Scripts

    Hello! :LZSsmile: Sorry for the vague title. I have an issue with Hime's Casting Time script and a script by GreatRedSpirit (on rmn) that is supposed to remove states on skill usage. Here are links to both if you need them: GRS': https://www.pastebucket.com/566038 Hime's...
  17. S.Court

    [VX Ace] Help with Hime's Cover condition script

    Hello. I'm using Hime's Cover condition script and I'd like to add some cover conditions to certain character. I'd like some help to set them. 1) This character will cover all allies who are under 20% of Max HP 2) This character will cover allies only from physical attacks 3) This character...
  18. Drac00nbeam

    Hime pre-title events repeats

    I'm using Hime's pre-title events plugin only to setup the custom title screen on another map, NOT the splashscreen, because i'm using Galv's animated splash screen plugin to have better control over skipping. My title screen has no parallax as the title screen background but instead consists...
  19. Thordon123

    Hime Reinforcements+YEP Engine script issues

    YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/ Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/ Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/ Hi, I posted a thread recently about Hime Reinforcements but this is a...
  20. S.Court

    Hime's Attack animation script

    Hello, I was trying to use Hime's attack animation script, but sadly the link with the script is down, does someone know where else to find this script? Thank you

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one dislike. tragic really ofended me bruh
i only have one decent song and i dont even think it fits for a video game
Update: I finished the combat arena! My goodness, it took a while! There were numerous little bugs to squash.
Maldra wrote on stramin's profile.
Hi regarding the 32 bit -> 64 bit
I am running on a 64 bit windows OS and tried doing this conversion. I converted all of the .exe files that I could find in the KADOKAWA\RPGMV folder using the 4gbpatch.exe file. However, after trying to access RPG Maker MV after this conversion, it simply will not load. Do you have any advice or any ideas?
****ing muscle memory: does anyone else habitually quit out of test play when they notice something they """HAVE""" to fix, in spite of the fact that you can now edit DURING test play?

...thousands of times...

...every day?

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