I've been trying to use HIME's Guest Followers Plugin for months and have just come to the conclusion that it just doesn't work. So either it's not working or I just don't know what I'm doing. I use the plugin and it says:
To add guest actors to the party, use the script call...
Hi all, I am trying out a new plugin that allows me to call a common event before a random encounter. In this case I am calling a battle intro. This plugin requires me to set a variable id in the plugin's parameters and create a common event. During test play it tells me to press F9 and alter...
I'm using HIME's Level Up Events and Common Events Queue plugins. I need to keep the latter because it's necessary for sprite alternations based on armor equipped. However, now that I have installed the latter plugin, my level up events are messed up. I had a variable set to game data for my...
I've recently ran into a particularly pesky issue with two scrips pretty important scripts to my project:
Saba Kan's Ao no Kiseki battle system: https://forums.rpgmakerweb.com/index.php?threads/saba-kans-ao-no-kiseki-battle-system-0-28-and-rokans-at-bonus.1128/
And Hime's Effect...
I'm hoping someone with a little bit of scripting knowledge could help me creating a skill effect using Hime's Formula Effects script.
What I'm hoping to create is a skill that is set up like:
If target has state 10
set_variable = 3
elseif target has state 11
set_variable = 2
I've been using Hime's great Shop Plugin for VX Ace successfully for awhile, but I recently realised that when I post an update to my game, if I've added items to a shop, the new items won't appear if the player has already visited that shop. This is presumably because once the shop is...
I have a problem with the following:
I want to link two skills (one that damages all enemies and one that heals all allies). I've found two scripts that (technically) do that, Himes linked skills and Yanflys follow up skills. I'm also using Theolized sideview battle system, which should also...
Hi there guys. Long time no see.
Such a long time that I lost much of the knowledge of how to tinker with @Yanfly 's great plugins, and I need your help. Focusing on YEP Hit Formula, YEP ExtraParams and YEP Damage Core.
See, what I would like to do is:
Have a base Hit Formula of...
In my project, I'm using Hime's Learn Condition Formulas script, which allows you to set formulas that determine if an actor can access a skill.
Could someone help me create a condition that will only allow access to a skill if the actor already knows skill 170?
Hello! :LZSsmile: Sorry for the vague title.
I have an issue with Hime's Casting Time script and a script by GreatRedSpirit (on rmn) that is supposed to remove states on skill usage.
Here are links to both if you need them:
Hello. I'm using Hime's Cover condition script and I'd like to add some cover conditions to certain character. I'd like some help to set them.
1) This character will cover all allies who are under 20% of Max HP
2) This character will cover allies only from physical attacks
3) This character...
I'm using Hime's pre-title events plugin only to setup the custom title screen on another map, NOT the splashscreen, because i'm using Galv's animated splash screen plugin to have better control over skipping.
My title screen has no parallax as the title screen background but instead consists...
YEP Core- http://yanfly.moe/2015/10/09/yep-1-core-engine/
Hime Enemy Reinforcements- http://himeworks.com/2015/11/enemy-reinforcements-mv/
Hime End Phase Triggers- http://himeworks.com/2015/10/end-phase-triggers-mv/
Hi, I posted a thread recently about Hime Reinforcements but this is a...
Hello, I'm using Hime's conditional states script and I'm trying to create an attack adds a differente state depending of user's speed, the condition would be this (not sure if it's relevant, but it's a skill does damage as well):
if user's AGI/10 = to 1, it'd add the state id 11
if AGI/10 = 2...
I am using plugin Follower Event Touch by 姫HimeWorks
And I got some question.
Is there way to define different follower the event touch.
I want to show different text when an event touch different follower.
touch follower 1...
EDIT: Well this is embarasing - looks like I solved the issue on my own, and didn't even have to create a thread! But I wanted to edit the post to help other people who come across this issue.
Instead of using the "Return to Title" command, use a transfer event to send your player to a new...
Hi, I us this script: http://himeworks.com/2015/10/custom-page-conditions-mv/#comment-105591
basicly it's autorize to put variety of condition to an event.
UNfortunatly I found a bug.
If I put for condition a conditional brench with this: $gameParty.leader().hasSkill(1)
that will work in most...
By default, the MadeWithMV splash screen loads, then you have your title screen. Once you start/continue a game and quit, you end up in the title screen. However, I have been using the Hime_PreTitleEvents to create my custom title screen. In just one screen/map, I have an event which plays 2...
I'm currently attempting to combine Hime's Weapon Damage script with Yanfly's Item Upgrade Slots script. I'm trying to figure out how to call the value of the item boost count on a weapon so I can insert it into my damage formula in the notes. I'm also using Yanfly's Item Core script...