EDIT: Well this is embarasing - looks like I solved the issue on my own, and didn't even have to create a thread! But I wanted to edit the post to help other people who come across this issue.
Instead of using the "Return to Title" command, use a transfer event to send your player to a new...
Hi, I us this script: http://himeworks.com/2015/10/custom-page-conditions-mv/#comment-105591
basicly it's autorize to put variety of condition to an event.
UNfortunatly I found a bug.
If I put for condition a conditional brench with this: $gameParty.leader().hasSkill(1)
that will work in most...
By default, the MadeWithMV splash screen loads, then you have your title screen. Once you start/continue a game and quit, you end up in the title screen. However, I have been using the Hime_PreTitleEvents to create my custom title screen. In just one screen/map, I have an event which plays 2...
Hello,
I'm currently attempting to combine Hime's Weapon Damage script with Yanfly's Item Upgrade Slots script. I'm trying to figure out how to call the value of the item boost count on a weapon so I can insert it into my damage formula in the notes. I'm also using Yanfly's Item Core script...
How do I add the Equip command using the Yanfly plugin ‘Change Battle Equip’ with the HIME plugin 'Actor Battle Commands'? This plugin prevents the command from appearing in the battle menu, and I want players to be able to change their equipment mid-battle. Anyone have any ideas how to get this...
Hello everyone,
I have encountered a little problem with HIME's "Placeholder State" plugin, and I simply can't figure it out.
Here's the situation:
I have a Regeneration skill, which is suposed to be stackable once.
To accomplish that, I used the mentioned plugin.
I created...
My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.
I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...
Hello, I'm new to RMVX Ace...and I have no idea how to make this script work. I'm clueless with scripts since this would be the first one I'm using. So let me explain fully...
*I've installed the script in the right place and I placed my iconsets in my Graphics/system folder in my game...
So I've been attempting to create a battle system somewhat similar to FFii (or FFiv, depending on locale), using Hime's Scope Change and Scope Damage Modifier. They work quite well, but I'm having issues with two things:
1. I can't figure out for the life of me how to add a second key bind to...
I am looking for someone to put together a way to have skills repeat a random number of times, with a range set by a note tag.
Here is a VxAce script that did this:
http://www.rpgmakervxace.net/topic/9342-random-repeats/
When using Hime's LargeChoices (tested by itself), when ever you select a choice, then go back to the same event and open the choices again, the LargeChoices adds the 2nd "block" of choices AGAIN to the bottom of the list. It keeps adding it as many times as you open the choices.
Ex:
{Activate...
Recently Hime made an amazing script for me in order to create a boss rush, the problem is, I want this boss rush to be unlocked when the game is beaten, so I was hoping someone would be kind enough to make a script for me that has a switch I can turn on, and it would change the title menu.
If...
Hello RPG Maker peeps,
I am having issues calling the variables I set in the database for checking the variables (user,target,skill,item) in battle.
You can find the script here: http://himeworks.com/2013/04/common-event-variables/
Also here is my set up:
http://i.imgur.com/hik1gzO.png <--...
Hello, I have a question, I'd like to use Hime's Event trigger labels' script (http://himeworks.com/2012/10/event-trigger-labels/) but it doesn't work exactly as I want, so I'd like to know how to make this
1) I don't want the key item window appears when I press certain key, as showed in this...
I've been trying to get Hime's Draw Magic scripit work (with Magic Units), but if i cancel the draw while in battle, it gives this error: script 'window_skilllist' line 81: nomethoderror occurred.
undefined method 'last_skill' for nil:nilclass. Any idea how to fix this?
Hello!
I am using Hime's class graphic script. Everything works fine so far, but I wanted to borrow a function.
What I'm trying to do is, making the player able to leave party members behind and have an event turn into the party member. The event would need to change into the current form of...
Introduction
This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.
Optional
Common Events may not work in battle for...
EDIT 11-26-2014
Resolution
Thanks to Susan
the setup I was looking for is in 8D battlers an addon for symphony
END EDIT
Original post below here:
Last night I saw a cool post that used text of how to set up the chars on the sprite sheet.
it goes something like
down down/left ...
Hello! So, I was using a previous version of the Hime's Enemy Class script and it worked flawlessly with Yanfly's Enemy level script, but after updating the class script to the most recent one, I get this error:
If I don't give an enemy a class, the above error occurs, whereas it didn't...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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