hime

  1. GoodSelf

    Help with HIME PreTitle Events

    EDIT: Well this is embarasing - looks like I solved the issue on my own, and didn't even have to create a thread! But I wanted to edit the post to help other people who come across this issue. Instead of using the "Return to Title" command, use a transfer event to send your player to a new...
  2. XGuarden

    HIME custum pagecondition bug

    Hi, I us this script: http://himeworks.com/2015/10/custom-page-conditions-mv/#comment-105591 basicly it's autorize to put variety of condition to an event. UNfortunatly I found a bug. If I put for condition a conditional brench with this: $gameParty.leader().hasSkill(1) that will work in most...
  3. Kumachan77

    Skip Splash Screens after first launch with Hime plugin

    By default, the MadeWithMV splash screen loads, then you have your title screen.  Once you start/continue a game and quit, you end up in the title screen.  However, I have been using the Hime_PreTitleEvents to create my custom title screen.  In just one screen/map, I have an event which plays 2...
  4. Hime's Weapon Damage + Yanfly's Item Upgrade Slots

    Hello, I'm currently attempting to combine Hime's Weapon Damage script with Yanfly's Item Upgrade Slots script. I'm trying to figure out how to call the value of the item boost count on a weapon so I can insert it into my damage formula in the notes. I'm also using Yanfly's Item Core script...
  5. SimProse

    Actor Battle Commands + Yanfly's Change Battle Equip?

    How do I add the Equip command using the Yanfly plugin ‘Change Battle Equip’ with the HIME plugin 'Actor Battle Commands'? This plugin prevents the command from appearing in the battle menu, and I want players to be able to change their equipment mid-battle. Anyone have any ideas how to get this...
  6. Quite.Toxick

    HIME's Placeholder State - TypeError issue with skill scope…. Help?

    Hello everyone, I have encountered a little problem with HIME's "Placeholder State" plugin, and I simply can't figure it out. Here's the situation:  I have a Regeneration skill, which is suposed to be stackable once.  To accomplish that, I used the mentioned plugin. I created...
  7. Kip

    Parallel Event processing during battles

    My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.   I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...
  8. Goldschuss

    [Hime] GuestFollowers.js bug

    Hello everyone and hello @Tsukihime I've got a bug with the guest followers plugin, which looks like this:  
  9. Mogipo

    Help with "Hime's Custom Icon Sheets"

    Hello, I'm new to RMVX Ace...and I have no idea how to make this script work. I'm clueless with scripts since this would be the first one I'm using. So let me explain fully... *I've installed the script in the right place and I placed my iconsets in my Graphics/system folder in my game...
  10. NPC

    Targeting issues with Hime's Scope Scripts

    So I've been attempting to create a battle system somewhat similar to FFii (or FFiv, depending on locale), using Hime's Scope Change and Scope Damage Modifier. They work quite well, but I'm having issues with two things: 1. I can't figure out for the life of me how to add a second key bind to...
  11. wrigty12

    Request: Random Repeats on Skills

    I am looking for someone to put together a way to have skills repeat a random number of times, with a range set by a note tag. Here is a VxAce script that did this: http://www.rpgmakervxace.net/topic/9342-random-repeats/
  12. wrigty12

    Hime's LargeChoices - Duplicating "2nd" Choices section

    When using Hime's LargeChoices (tested by itself), when ever you select a choice, then go back to the same event and open the choices again, the LargeChoices adds the 2nd "block" of choices AGAIN to the bottom of the list. It keeps adding it as many times as you open the choices. Ex: {Activate...
  13. Benja

    Global switches script

    Recently Hime made an amazing script for me in order to create a boss rush, the problem is, I want this boss rush to be unlocked when the game is beaten, so I was hoping someone would be kind enough to make a script for me that has a switch I can turn on, and it would change the title menu.  If...
  14. MrPurpleDreadlocks

    Common Event Variables not setting variables

    Hello RPG Maker peeps, I am having issues calling the variables I set in the database for checking the variables (user,target,skill,item) in battle. You can find the script here: http://himeworks.com/2013/04/common-event-variables/ Also here is my set up: http://i.imgur.com/hik1gzO.png <--...
  15. S.Court

    [VX Ace] Slighty variation of Hime's key item trigger label script

    Hello, I have a question, I'd like to use Hime's Event trigger labels' script (http://himeworks.com/2012/10/event-trigger-labels/) but it doesn't work exactly as I want, so I'd like to know how to make this 1) I don't want the key item window appears when I press certain key, as showed in this...
  16. Labyrinthine

    Hime Draw Magic Error

    I've been trying to get Hime's Draw Magic scripit work (with Magic Units), but if i cancel the draw while in battle, it gives this error: script 'window_skilllist' line 81: nomethoderror occurred. undefined method 'last_skill' for nil:nilclass. Any idea how to fix this?
  17. autophagy

    Hime's class graphics: Undefined method error

    Hello! I am using Hime's class graphic script. Everything works fine so far, but I wanted to borrow a function. What I'm trying to do is, making the player able to leave party members behind and have an event turn into the party member. The event would need to change into the current form of...
  18. Helladen

    State Common Events

    Introduction This is a script I wrote that allows you to call Common Events when a State is added or removed. It's very useful, if you want to control the state's functionality more so than default system allows via turn start/end counters.     Optional Common Events may not work in battle for...
  19. ianbach

    What is location of chars on sprite for symphony

    EDIT 11-26-2014 Resolution Thanks to Susan  the setup I was looking for is in 8D battlers an addon for symphony END EDIT Original post below here: Last night I saw a cool post that used text of how to set up the chars on the sprite sheet.  it goes something like down       down/left    ...
  20. Fernyfer775

    Enemy Levels + Class Trouble

    Hello! So, I was using a previous version of the Hime's Enemy Class script and it worked flawlessly with Yanfly's Enemy level script, but after updating the class script to the most recent one, I get this error: If I don't give an enemy a class, the above error occurs, whereas it didn't...

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