himeworks

  1. cirnoe

    (VX ACE) strange door duplication glitch when using Himeworks connected maps script

    Hello! I am using the following script by Himeworks ( here ) in order to connect two maps in my game. It works like a charm- except for some reason the door events in one of my maps duplicates to the other connected map. I know they are duplicates because one of them opens to transfer the...
  2. goldrat1

    [Solved] HIME_ActorBattleCommands crashing game when Fight button pressed (TypeError: Cannot read property 'length' of undefined)

    I hope I'm posting this in the right board. I've just installed Himework's Actor Battle Commands so I can change the menu layout to what I prefer. I'm trying to use this set of battle commands: <battle command: skill_type 3 /> <battle command: guard /> <battle command: skill_type 2 /> <battle...
  3. QueenTeaYT

    Himework's Connected Map Script (Help!)

    I'm using this script (https://forums.rpgmakerweb.com/index.php?threads/connected-maps.10509/) and I'm having trouble making it work. In script manager, it is the first thing under Materials. Brief explanation of the rules: there are four #'s I'm using. ID, X, Y, and recursive. The ID is the...
  4. Anchovy

    Event 001 to Approach Event 002

    It looks like HimeWorks made a Ruby plugin for this, but I can't seem to find a way to do this in MV. http://himeworks.com/2013/03/event-followers/ Is there a way to have one event/character follow another event/character around randomly with or without a plugin? My end goal is to create a herd...
  5. SailorRose

    Compatibility issues between Yanfly's ABE and Himeworks' PSE scripts...

    Yanfly's ABE = Ace Battle Engine Himeworks' PSE = Pre-Skill Events So after a lot of hard work* and trying to sort this out myself, I come to you for help! I didn't know if this was supposed to be posted here or the scripting help forums. Feel free to move if need be. *Screaming uncontrollably...
  6. ddblue

    In Himeworks Actor Battle Commands plug-in, we need to use a script call, but unsure where it goes!

    Hello everyone. I’ve been using the Actor Battle Commands plugin from Himeworks, and there is a command to hide certain menu items (in my case the Attack option) that is carried out using a script call (I’d post the actual instruction, but I’m at work posting from my phone). My question is...
  7. Catog

    YEPEquipSkills Return Array as Variable

    Hi all, For my game I'm using a mix of HIME's ActorBattleCommand/BattleCommandUseSkill and Yanfly's EquipBattleSkills. I've set up a common event with the intention of: "when a character has a skill equipped, the battle command shows, and when it's unequipped, it's hidden." The method I'm...
  8. VenEttore

    HimeWorks Large Choices row/column option?

    Hello, everyone! I'm currently using Large Choices by HimeWorks/@Tsukihime in an attempt to create a version of the poem writing mini-game from Doki Doki Literature Club, which you can see an example of here: By altering rpg_windows.js and adding the following code: As well as altering the...
  9. Thordon123

    Hime Enemy Reinforcement

    Hi all, I just downloaded Hime's Enemy Reinforcement plugin: (http://himeworks.com/files/rmmv/scripts/HIME_EnemyReinforcements.js) and as I'm not very good at eventing I'm pretty lost with it right now. What I ultimately want to do is introduce random reinforcements from a troop after an...
  10. Thordon123

    Troop Reinforcement Battle Events

    Hi, sorry if this is the wrong place for this: I'm using Himeworks Enemy Reinforcement at the moment to try and create a battle system where players fight enemy troops that reinforce as the enemies die. If one slime dies, for example, a skeleton or another slime or whatever will its place until...
  11. Benja

    [SOLVED] Error with Himeworks' Enemy Action Conditions

    Hi. I'm having some trouble using Himeworks script. I'm attempting to make an attack that damages and inflicts a status effect, and won't use it again if you still have the status effect. Unfortunately, any use of <action condition: 35> or </action condition>, no matter what's in it, triggers...
  12. Biestmann

    SumRndmDde Character Creator Compability Fix

    SumRndmDde recently released an amazing character creator plugin, which however and unfortunately has a number of compability issues. I and others have already contacted him about these issues, but it is of course up to him whether he wants to put in the work for something not immediately...
  13. Biestmann

    SumRndmDde Character Creator Compability Fix

    SumRndmDde recently released an amazing character creator plugin, which however and unfortunately has a number of compability issues. I and others have already contacted him about these issues, but it is of course up to him whether he wants to put in the work for something not immediately...
  14. Kip

    Parallel Event processing during battles

    My goal is to Create a custom battle system in which each attack uses a small "mini game" to determine whether or not the attack will be a success or a failure.   I will gladly commission any coder/scripter who thinks they might be able to help me accomplish this goal. If you are...
  15. omega9380

    Combining HIME_ExpTables and YEP_VictoryAftermath

    OK guys, I'm throwing this one out to the community, don't let me down! Explanation: When I use YEP_VictoryAftermath in conjunction with the HIME_ExpTables plugin by HimeWorks, I get a crash when the victory window opens up, after the SE plays and the faces are displayed. Error...
  16. Goldschuss

    [Hime] GuestFollowers.js bug

    Hello everyone and hello @Tsukihime I've got a bug with the guest followers plugin, which looks like this:  
  17. Tsukihime

    Timed Choice Selection

    In RPG Maker, you can present players with a set of choices to select. However, by default, they can wait as long as they want to make a selection. Using this plugin, you can automatically force a selection, to create a mechanic where the player has a limited amount of time to make a decision...
  18. Tsukihime

    Choice Display Mode

    By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window.   However, what if you wanted to present your choices differently in certain situations? Here is an example of how the choices normally...
  19. Tsukihime

    HMS: Choice Display Mode

    By default, when you present players with a set of choices for them to select, the choices will be displayed in a window separate from the message window. However, what if you wanted to present your choices differently in certain situations? Here is an example of how the choices normally...
  20. Tsukihime

    Windowskin Change

    This plugin allows you to change your windowskins using simple script calls. By default, the game only supports one windowskin, but with this plugin you can use multiple windowskins and change them during the game as needed. Custom windowskins can be used to allow players to customize how...

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