himeworks

  1. Tsukihime

    Window Background Colors

    By default, RPG Maker’s window colors are determined by two things 1. The windowskin file called “Window” in the img/system folder 2. A standard background opacity defined in the code So for example, the default windows are dark colored with a semi-transparent opacity. However, what if...
  2. byBibo

    Party Manager Tutorial - Handling multiple parties (Plug-in by HimeWorks)

    Hello Everyone! Today, we will learn how to use the Party Manager plug-in made by Tsukihime! She already provided a tutorial on how to create 2 parties, but today we will go a bit further: we will give the player the ability to create 3 parties with some issues: some members can't be reunited...
  3. Tsukihime

    Window Background Designer

      Tired of the same old windows? Want to use your own custom image to create your menus and user interfaces?   This plugin allows you to assign images to your windows and use them as the window backgrounds. It also allows you to remove the window frame so that all the player will see is your...
  4. Tsukihime

    Guest Followers

    In RPG Maker, you have a party of actors.You can add actors to the party, or remove actors from the party at anytime. However, by default, all of the actors in the party can be interacted with in the menu, and may participate in battle.There may be situations where you just want an actor to...
  5. Tsukihime

    Party Switching Scene

      In RPG Maker, you have a party of actors. This is the party that you control normally when you explore the world, participate in battle, and so on.However, what happens if there are more actors available in the game than you can recruit? We need to put those actors somewhere.This is where...
  6. Tsukihime

    Menu Command Manager

    In RPG Maker, you have access to a number of commands in the menu.You can also disable some of them using events, such as the save command, or the formation command.From the System database, you can choose which commands you want to hide or show in the menu.However, these may not be enough for...
  7. Tsukihime

    Battle Action Exp

      In RPG Maker, actors can receive exp by defeating enemies in battle. When all enemies are defeated, the victory processing will occur, and actors will receive exp from the battle. However, this means that if you were to escape before the battle was over, your actors would not receive any...
  8. Tsukihime

    Formula Effects

    All items and skills in RPG Maker come with additional “effects”. Effects include gaining HP, learning a skill, gaining a buff in a parameter, or running a common event. However, what if you would like a skill to do something that isn’t provided by default? You could use the damage...
  9. Tsukihime

    Effect Conditions

      In RPG Maker, you can assign effects to items or skills. Effects are special behaviors that occur when the item or skill is successfully executed.   For example, you can create a "Poison" skill that has a 50% chance to add a "Poison" state to the target, or you can create a "Skill...
  10. Tsukihime

    Weapon Damage

      In RPG Maker, weapons can be equipped to actors. You can also equip them to enemies if you use plugins like Enemy Equips.   Weapons can provide parameter bonuses like extra atk and agi, but you can't specify a damage value for the weapons themselves.   For example, if you wanted to have...
  11. Tsukihime

    Party Manager

    In RPG Maker, you have a “party”. A party consists of a group of actors, an inventory of items, weapons, armors, and gold, and potentially some other information related to this group. By default, you only have one party, which is what the player will control throughout the game. This plugin...
  12. fireflower46

    College Mon α (alpha)

    College Mon α (alpha) •   College Mon is an RPG that is being created using RPG Maker MV. It is heavily inspired by the Pokemon series though it will contain features and storylines that will set it apart from Pokemon. One of these features will be that the player will be able to...
  13. Tsukihime

    Parameter Tables

      In RPG Maker MV, you have eight basic parameters to work with for your actors Max HP max MP Attack Defense Magical Attack Magical Defense Agility Luck Parameters are managed for each class, and your actors' parameters are determined by their current level along with...
  14. Syndicate

    RPG Maker MV: Relationship/Friendship System (&More!)

    Hey! Welcome back to another RPG Maker MV tutorial. As always, the download link is below to get straight into the demo! This one covers storing a relationship/friendship value in a variable to be used to establish some sort of connection with characters around your world. Like a...
  15. Tsukihime

    Common Event Buttons

    By default, common events can only be executed when you have an event call a common event, or if a common event runs automatically when a condition is met.With this plugin, you can assign common events to certain buttons on the keyboard. When that button is pressed, the common event will be...
  16. Tsukihime

    Pre-Emptive Battle Events

    Ever wanted more control over whether your party will get a pre-emptive strike when a battle begins, or a surprise attack from the enemy? This plugin provides you with a way to guarantee a pre-emptive or surprise by setting some variables. he variables determine how many battles the...
  17. Tsukihime

    Placeholder States

    Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler. For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the...
  18. Tsukihime

    Follower Event Touch

    In RPG Maker, the "event touch" trigger allows you to create events that will execute when they touch the player. "Touch" means when they try to move in a certain direction, but are unable to move because there is something blocking the way. In this case, the only object they check for is the...
  19. Tsukihime

    Battle Exp Distribution

    In RPG Maker, when you defeat enemies in battle, everyone that's alive will receive some EXP. So for example, if you defeated a slime, and the slime is worth 100 EXP, then every party member that is alive will receive 100 EXP. If you had one member, that member would receive 100 EXP. If you had...
  20. Tsukihime

    Event Trigger Labels

    In RPG Maker, you have events on the map that can be triggered when the player is either standing on top of them or in front of them. When a player wishes to trigger an event, they press the "action" button, which by default is the Z or Enter key. When an event is triggered, they will execute...

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top