himeworks

  1. Tsukihime

    Enemy Equips

    Do you have a game where players can visually see what enemies are using? For example, depending on what armor they wear, their appearance will change. Or perhaps you have a stealing mechanic that allows you to steal enemy weapons and armors, which would lower the enemy's strength and defense...
  2. Tsukihime

    Remove State on Action

    Do you have a buff state that will allow you to unleash a guaranteed critical strike, but only for the next action that you take? Or perhaps a state that will increase the effect of all healing spells, but only after a healing spell has been used, the state wears off? This plugin allows you to...
  3. Tsukihime

    Progressive States

    Do you have states that automatically change into other states after a certain amount of turns or actions have elapsed? For example, you have a Doom state that counts down every turn, and when the countdown reaches 0, the battler will automatically die. Or perhaps you have a Poison state that...
  4. Tsukihime

    Overriding States

    Do you want to have states that can remove other states? For example, you have two types of poison states: Weak Poison, and Strong Poison. When the Weak Poison state is applied, you lose 5% of your HP. However, when the Strong Poison is applied, you lose 10% of your HP. Now, you also have a...
  5. Tsukihime

    Timer Pause

    Do you need your timer to temporarily stop counting down, but you still want it to show up on the screen? This plugin provides you with two script calls that will allow you to easily pause and resume the game timer!   More information and downloads are available at HimeWorks
  6. Tsukihime

    Toggle-able States

    Do you have a state that can be removed when you apply the same state? For example, you use a state that adds a poison state, but when you apply the same poison state, it will cancel out the existing poison state. This plugin allows you to create toggle-able states. When the state is added...
  7. Tsukihime

    Custom Death States

    In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead.   During battle, when all enemies have the death state applied, the actors are victorious. When all actors have the death state applied...
  8. Tsukihime

    Enemy Reinforcements

    Do you want to add new enemies to battle, during the battle? This plugin provides you with a variety of commands that allow you to create more dynamic battles through enemy reinforcements. You can create enemy skills that will essentially summon new enemies to battle. Enemies can be added as a...
  9. Tsukihime

    Easy audio Looping

    Ever downloaded a great sound track that you wanted to use in the game, but then you found out it just plays from start to finish, and starts playing again from the beginning? However, if you listen to some of the BGM's that come with RPG Maker, such as the battle themes, you'll notice that...
  10. Tsukihime

    Equip Slots Core

    By default, RPG Maker gives you 5 equip types to work with:   You also have the ability to add and modify equip types directly in the database in the Terms tab.   However, one problem you might notice is that every actor will have those equip slots, even if they can’t use any of the equips...
  11. Tsukihime

    Multiple Inventories

    Ever needed to manage multiple inventories? For example, you have two actors in your game, but they are in two different locations. To make this more realistic, you would like each actor to have their own inventories, such as their own weapons, armors, items, and gold. This plugin provides...
  12. Tsukihime

    Placeholder Message Faces

    In RPG Maker MV, you can create dialog through a series of messages.   To set up these messages, you would use the event editor’s “Show Text” command. Here, you can type in the message you want to show, a face to go with it, along with some other properties like the position of the message.  ...
  13. Tsukihime

    Menu Music

    Ever wanted to play some music when you open up the menu? For example, on the map, you might have the regular map music playing, but then when you go to the menu, you have a separate BGM specifically for when players are going through the menu. With this plugin, you can do that just that! Not...
  14. Tsukihime

    Hidden Shop Goods

    In RPG Maker MV, when you create shops, you start by specifying a list of items that will be sold, along with their prices.   The engine then handles the rest for you so that when the player talks to the shopkeeper, the items you've set up will be displayed.   However, what happens if you want...
  15. Tsukihime

    Random Encounter Events

    In RPG Maker, you can set up your maps so that the player will randomly encounter enemies. You can choose what enemies will be present on the map, what regions they will be available in, how often they will show up, and so on. During the game, the player can then explore your maps and...
  16. Tsukihime

    Conditional Choice Text

    RPG Maker allows you to offer your players choice selection, and depending on which choice they pick, your events will behave differently. However, what happens if you wanted to have a particular choice display a different text, depending on whether certain conditions have been met? Maybe if...
  17. Tsukihime

    More Enemy Drops

    RPG Maker MV allows you to create up to three item drops for an enemy. When the battle is over, the player may receive up to any of these 3 items. When you specify drops, you use something called a "denominator" probability, which is basically you specifying the chances of the item dropping as...
  18. Tsukihime

    Double Cast State

    This plugin allows you to easily double the number of times certain skills are casted. When a particular state is added to an actor or enemy, all of their skills will hit twice as many times. For example, by default, when you cast heal, you only heal once. However, when the double cast state is...
  19. Tsukihime

    Pre-Title Events

    RPG Maker MV gives you a nice title screen, but it doesn’t give you much control over what should happen before the game goes to the title screen. For example, you might want to show some splash screens, or perhaps an introductory video. With this plugin, you can easily put together what...
  20. Tsukihime

    Random Repeats

    By default, RPG Maker allows you to have skills or items repeat a certain amount of times when you use them. For example, if you want an attack to always hit two times, you would set the "repeat" field to 2. However, what if you wanted to create a skill or item that will repeat a random number...

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Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

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