RPG Maker MV gives you a way to offer choice selection to your players through events, and depending on the choices they make, the game will respond differently.
One thing that it doesn’t support, however, is the ability to hide certain choices from view. For example, if you wanted to offer...
RPG Maker does not come with a way to disable individual choices from a list of choices. For example, if the player shouldn’t be allowed to select a particular option, but you still want to show it, there’s basically no way to do it.
This plugin provides an easy way for you to disable each...
Have you ever had a situation where your troop events didn't seem to run in battle? For example, when the last enemy has been defeated and you want more enemies to appear, you found that instead of the enemies appearing, you simply won the battle?
By default, when the last actor or enemy has...
Ever wanted to have something happen when your actors level up?Maybe you wanted to fully recover their HP and MP, and any negative states removed
Maybe you wanted to give them some bonus items and equipment
Maybe you wanted to play a cut-scene
Or anything else that you can think of.
With this...
Suppose you had an item that gave you lots of fruit upon use by calling common events. Each common event will randomly select a fruit and add it to your inventory. So you figure if you just create multiple common event effects, the game will run it multiple times.
When you go and test your...
This might not seem like a big deal, but do you have some weather effects on your map? For example, you’re walking through a snowy fortress and it is currently snowing on the map, but then when you enter battle…it’s not snowing.
While that may or may not desirable, RPGMaker MV doesn’t give you...
One of the most useful and practical script that existed in ACE was, in my opinion, Tsukihime's Map screenshot script.
It would allow you to take a good quality Screenshot of your full map, with events and Characters.
the save as image feature in MV is useful, but far less powerful that that...
Events are a collection of pages. Depending on which page is active, the event will appear and behave differently. To determine which page is active, a set of page conditions are used. If all page conditions are met, then that page can be activated.
By default, RPG Maker provides 5 different...
The Show Choice event command allows you to present players with a set of options that they can choose from. Depending on their selection, your event would respond according to their choice.
By default, RPG Maker provides you with a maximum of 6 choices when you create Show Choice commands...
Hello, I have a trouble, I'm using Himework's script called "Choice options" (http://himeworks.com/2013/03/choice-options) and I'm trying to disable an option, well this happens:
The condition is if variable 47 is equal to 0, so I made this condition
disable_choice(1,"$game_variables[47] ==...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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