Hi, I'm new to the forum and the software and I've been trying to tweak how progression and combat work in my game, but I haven't succeed so far.
My idea is that level does not increase the strength of a character, but it gives it "knowledge about how to fight", therefore it is able to land...
~ Critical Hit~
by Alistair
For the latest updates please visit my blog. I won't update this thread anymore.
This script will allow you to control Critical Hits a little more.
It will provide you with two Notetags:
<critical: +x%> and <critical_damage: +x%>
The first one will raise/lower...
Hello,
I am having diffuculty understanding the "Hit Calculations" or formula in VX Ace.
My Character's EX-Param"Hit" is set to 95% and I noticed that my entire party would miss (not evade) almost every single attack.
I Searched the forums and googled like crazy and all I could find was...
I have a weapon that uses a different skill than the normal attack to do damage. The behavior of this weapon is that it does one point of damage for every hit that isn't a critical hit, but when it does crit it deals ludicrous damage. I don't want to have the damage output be too high, however...
Author: Mr Trivel
Name: Hurt Sounds
Created: 2014-06-30
Version: 1.0
Request by: Rimaka
What does it do?
Enemies and actors will play Sound Effect when getting hit.
Requirements: None
Instructions:
Add <Hurt: SE_name, volume, pitch> to your Actor or Enemy note box.
Example...
Hello, I have a doubt
I want to make a new parameter (or modyfing an existent one) to make the magic's accuary can be affected by a paramater same as physhical attack are affected by the Physical hit rate... Well, does someone know can I make it? and also, I want to make a state called...
I would like to be able to change critical hit output situationally based on the following factors:
The specific actor (i.e. certain characters have stronger crits and/or take less damage from them)
The character class (i.e. a class like the Assassin can deal more damage on a critical hit...
Hi there, everyone, ZoroarX here.
Today I have a new question, well, I am now making the final boss for my game Heroes RPG - Rise of Elite Shadow. Well, before the real battle starts, there will be another battle between you and the final boss, but you won't be able to hit him. Doesn't matter...
An infographic to teach people how the damage/recovery is calculated in vxace!
This infographic is made by Rhyme and modified by Archeia_Nessiah~
Thank you to these people for helping me figure out the EXACT flow and formulas :D
Recommended that you open this image in another...
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.