1. zerobeat032

    RMMV How to event a sword swing hitbox to start battles...

    I'm not sure if this goes here but I feel this can be done with eventing. I just think I'm missing something honestly. I basically got it to were my character swings a sword at the press of a button and an animation occurs and everything. there's a problem though, I can't figure out how to...
  2. Featherbrain

    Larger collision size for larger sprites/smaller tiles

    Looking for a plugin that allows setting larger hitbox sizes (e.g. 2 tiles by 3 tiles instead of default 1x1 tile, etc) especially for the player, but also events and vehicles if possible. The intent is to allow the use of smaller tile sizes (e.g. 12x12 or 24x24) in lieu of pixel movement. The...
  3. Parallax Diagonal Collision

    Hey guys, i've been searching everywhere but i wasn't able to find the thing i need. So i'm using Galvs Diagonal Sprites https://www.google.com/amp/s/galvs-scripts.com/2015/12/12/mv-diagonal-movement/amp/ and pixel movement https://galvs-scripts.com/category/rmmv-plugins/mv-on-map/#post-2022 ...
  4. xilefian

    Altimit Pixel Movement [0.50β]

    Altimit Movement 0.50 beta This is an open-source project, feel free to clone the repository and make pull requests. About This Plugin replaces the default movement and collision system with vector-based movement and polygon-based collision. I've tried many different pixel-movement Plugin in...
  5. userlame

    How about some Pixel Collision

    Soooo... I am looking all over and I can't find any standalone collision plugins, understandably so because why bother when there is Quasi Movement. Well, you (I) might not want to use Quasi Movement with all that it comes with (like having to give up followers) and use a more simple pixel...
  6. Yanfly Battle Engine Core Help Please!!!

    Hello :D thanks for taking the time to look at my problem :) So the thing is, with Yanfly's Battle Core, choosing an enemy to attack in battle now allows you to tap on the enemy you want to attack. Before, it was a list of enemy names you could chose from. The problem is that an enemy's...

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Mad O' Malley... a stick figure that's afraid of it's existence being erased. so they always start battle in an anxious state.
Before, I was drawing all the sprite work, super big and shrinking it down. Which was really time consuming if thing's changed. So instead I'm drawing the characters sketch, and then remaking it with pixel art instead.
Why are job interviews so terrifying. :kaodes:

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