hotkey

  1. DoubleX_RMMZ_TPBS_Actor_Hotkeys

    Purpose Lets you set some custom hotkeys to select some inputable actors in TPBS Introduction * 1. By default, the TPBS only lets you select the next inputable actors * by pressing the cancel key * 2. This plugin lets you set some hotkeys to select the previous *...
  2. DoubleX_RMMZ_Script_Call_Hotkeys

    Purpose Lets you set some hotkeys per scene to trigger some script calls Video Games using this plugin None so far Download Link Demo Link
  3. DoubleX_RMMZ_Targeting_Hotkeys

    Purpose Lets you set some custom hotkeys to select some skill/item targets Video Games using this plugin None so far Download Link Demo Link
  4. DigitalWF

    Stardew Valley Hotkey/Shortcut/Inven

    I’m wondering if there are plugins like this to add item/equip as hotkey so player dont need to open menu all the time to use item and change equip. I’m using RMMV
  5. Tressenia

    Call Specific Actor's Equip/Skill/Status Menu? (YEP Button Common Events)

    Hi, I'm using Yanfly's Button Common Events to call specific menus with hotkeys, which works great for the most part. The problem is that when I hit the hotkey for the Equip, Skill, or Status menu, it takes me directly to the menu of the last selected actor. I'd like it to either take me to the...
  6. DoubleX RMMV Skill Hotkeys Compatibility

    Note This plugin's available for commercial use Purpose Fixes DoubleX RMMV Skill Hotkeys compatibility issues Games using this plugin None so far Prerequisites Plugins: DoubleX RMMV Skill Hotkeys Abilities: 1. Nothing special DoubleX RMMV Skill Hotkeys Compatibility
  7. Lonewulf123

    Battle Command Hotkeys/Button Skills

    Introduction: Hello, thank you for taking the time to read this topic. I'm currently looking for a way to assign an actors skill to the press of one button. Instead of going through menus, I'd like for you to push a button and use a skill that. Purpose: Currently, I'm in the process of...
  8. DoubleX RMMV Skill Hotkeys

    Note This plugin's available for commercial use Purpose Lets you bind hotkeys to skills for actors outside battles, and use them to select usable skills for actors inside battles Introduction Compatibility Fix DoubleX RMMV Skill Hotkeys Compatibility Videos Games using this plugin None so...
  9. DoubleX RMMV Targeting Hotkeys

    Purpose Lets you set some hotkeys selecting actor/enemy target by index Games using this plugin None so far Configurations Plugin Calls Instructions You're supposed to edit this plugin js file directly Prerequisites Abilities: 1. Nothing special for most...
  10. piksalh

    Skill hotkeys in battle

    Hello! There are hotkey scripts for action battle systems but what about vanilla battle system? Is there any way to select skill (there are only few of them in my game) with keyboard input instead going through battle menu? P.S.: my game is one player party game. Example: 1. battle starts 2...
  11. DoubleX RMVXA Targeting Hotkeys Compatibility

    Purpose Fixes compatibility issues in DoubleX RMVXA Targeting Hotkeys Scripts Addressed Prerequisites Terms Of Use Instructions Authors DoubleX Changelog (DoubleX)Targeting Hotkeys Compatibility v1.00a.rar
  12. DoubleX RMVXA Targeting Hotkeys

    Purpose Lets you set some hotkeys to speed up skill/item target selections Configuration Values Games using this script None so far Compatibility Fix DoubleX RMVXA Targeting Hotkleys Compatibility Prerequisites Abilities: 1. Little RGSS3 scripting proficiency to fully utilize this...
  13. Map Editor Tile Variations

    When I look at sample maps I often see tiles that are a variation of another tile (when selecting it with right click then placing it somewhere else it looks different) I can remember there was a shortcut to do these variations (not shift) Anyone knows the shortcut?
  14. Hotkey Event issue (RESOLVED)

    So, long story short, I made an event to be called when the player has a specific item and presses a specific button. I had the button set to 'A' but RMXP seems to prefer 'Z' so even with it all set up properly, Z perfomrs the Action, not A. Any ideas as to why this might be so?

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