So, I have a cutscene, and in that cutscene, Character B mocks Character C. Both characters are Party Members. I would like Character C to display a ballloon animation over her head. Do I have to make a separate event for this, or is there some other way I could do it?
So, I just downloaded some weapon animations from Amy's MV Stuff, and am trying to use it. What I'm asking is that:
1.) Do you have to merge custom-made Weapon Images with the original one that comes with RPG Maker MV?
2.) If not, how can I go about using the separate sheet? Is there a plugin...
The attached file is the plugin I'm using. I want to add plugin logic so that i can show/hide or enable/disable the plugin with a plugin or script command. I have no knowledge of java and would love some help. Thanks!
Im making my first project currently, And I've included a photo of a room with a character inside.
Is there a way to make the character sprites bigger, so they arent miniature in comparison to everything else? Even things like vases are at equal height with the character.
I'm planning a game using an ABS instead of turn based. Before each mission, players build a 4 person party from 7 available characters. I want to have it set so the player can press a button to switch control between characters in their party while out on missions. Any advice on how to do this?
Trying to make a stealth state that changes the users opacity.. can't seem to figure out how to do it. Been trying to use the <Custom Apply Effect> and <Custom Leave Effect> tags from Buffs & States core and have tried all kinds of combinations of this/user/battler/gameActor.actors(...) etc.. &...
So, I'm not sure if this topic is supposed to be here but since I'm referring to the ship tiles made by REF MAP for RM2K3, I couldn't think of a better place.
The tile sheets for RM2K3 are extremely messy to begin with, like a jigsaw puzzle, and these ship tiles are no exception.
So my game is heavily focused around on outside of battle gathering, right now I am trying to create the tools needed to preform these actions. My questions are this;
What do I make a tool? Do I make it a weapon, or an armor? They won't be used in battle but in the world itself.
I like to have a state that, for increased MP-cost, raises the damage output for any direct dealt magical damage by 50%, but removing itself after a successful use of a fitting skill. The increased MP-cost part is trivial, so that is not the problem.
Now, I have put these two custom effects one...
Hello everyone! I am scratching my head over this one and would appreciate some assistance!
I am attempting to create an event that displays a static sprite of a tree. My goal is that I want this event to have a 'detection radius' or 'directional line of sight' that checks for the player's x...
In the game that I am trying to make, I am attempting to make it so that one of the characters has a starting move called "exuberant strike", which has a fifty percent chance to do two times the amount of damage that a regular strike would, but also has a fifty percent chance to stun the user...
I'm on a small project to make a Dungeon Crawler game right now. I want to make every single floor has randomized maps so that'll give more challenges to the player. Is there any plugin/script to do that?
Hey guys, I've been trying to figure out how to make the enemies use skills. I know how to give them skills, but they just don't use them.
What I'm having trouble with is that i have a certain fight where I want the enemy to use a certain skill on turn 1, then another specific one on turn 2 and...
I've got a little problem with sound effects. I want the character to knock on the door three times, and so I have put @> Play SE: 'Knock', 80, 100 three times in a row, but when I playtest it, it only plays one knocking sound.
Does anyone know what I'm doing wrong?
So I've been trying to mess with the window color settings the normal way in the system tab, but I can't seem to ever get it to go to white, just a gray color when I turn all the sliders up. On the other hand, there's no problem turning the window to black or any other color other than white. ...
Okay so, i'm not entirely sure how to word this, but i'm try:
I'm using the Fullscreen++ script. It allows you to fullscreen games made in RPG Maker by pressing F5 and you're able to choose from 3 different resolutions using F6. For the game I am currently making, I have a very specific...
I know you can do \C[number of the color you want] to turn the text from white to black, but to do that for every text box seems tedious.
How can I change it so that the game uses black text by default? Is there an option or do I have to change some script??
I had a kernel panic crash on my current computer for the first time after trying out the latest update on a videogame. I think I'm going to wait until the next update before trying it again. This brought back memories of my old computer and laptop in their final days.
My mind is now broken. I just spent over an hour on this stupid issue.
Trying to get a skill to show text depending on enemy ID to show passives.
Well. I tried to call one passive 'Spirit's Way'. See a problem? No? Neither did I until now!
The apostrophe in "Spirit's" ended the text eval... no wonder I kept getting unexpected input errors...I think I'm gonna cry.