hp

  1. Skotty TV

    [STV] Plugins | STV_DamageFace

    !!! Damage Face v.1.0 !!! :Author: SkottyTV Latest Updates: Description: This Plugin will change the Face Image of an Actor depending  on the HP value of each Actor. Images...
  2. Increase HP and MP based on other stats

    I wanted to know how to use yanfly plugins to make MaxHP increase based on the amount of DEF you have and MaxMP increase based on the amount of MAT you have.
  3. Changing Gauges

    1. Is it possible changing the gauges of actor hp/mp and party limit breaker gauge (from yanfly)? I want to use custom ones, but I just found plugins that change the hud completely and are not compatible with yanfly. Theres some plugin that can do it without messing with other hud stuff? 2...
  4. Party total hp check (Script)

    Hi, I looking this time somekind party hp inspector script or command what check if every party members have only 25hp or bellow or total partty hp is bellow 25hp happend someting. If i use somekind of script i found somewhere someting like this but, that/this not work...
  5. Rikifive

    Bitmap in Bitmap? - Designing HUD's

    Hello everybody! Currently I'm designing HUD, that will display characters' HP and MP on map screen and I'd like to ask a question. What I was about to do, is to create sprites directly in Scene_Map ~ their variables and such all in that scene. However, I think that's not the smartest...
  6. Almost Simon

    Adjust HP when increasing MaxHP

    Why hello there! Let me explain my situation first: - I use Yanfly's Base Parameter Control to let my MaxHP and MaxMP be influenced by my other attributes (actors defense stat for example). - I also use Yanfly's Battle, Status and Equip Core (among others that should not be relevant)...
  7. Failnaut

    Class whose power raises as HP decreases?

    I'm trying to make my standard Warrior class's ATK increase the lower his HP is. I'm guessing it has something to do with the Features section, but I can't for the life of me figure out how to do it. Alternatively, if I need to download a script to make that happen, is it possible to give him...
  8. Music change on low party HP?

    Good day, ladies and gentlemen. I come to you with a question: How do I make it so that the battle music changes when the HP of the current party is at, say, 10% or lower? It should also restore itself to the normal battle theme when you heal yourself. Do I use common events, or is there a...
  9. Gain Percent HP

    I am looking for some sort of script or plugin to have my part gain percent HP and MP at a common event or outside of battle.
  10. LeoEmpire

    Setting HP to a Variable

    Hi, I'm working on a somewhat customized battle system where all battlers influence 1 master HP bar of sorts. Right now I have a common event that averages each side's members' HP and sets those to a variable. Those variables will be added to until they add to 1,000. My question is, is...
  11. Trouble with MOG Boss HP plugin

    So I was trying to use the MOG Boss HP plugin to have a small boss battle. However, when the battle starts, I get "TypeError: Cannot read property '0' of undefined."    This it the log from pressing f8 I've done what the plugin wants me to do (I think), which is just to copy the...
  12. zerobeat032

    HP Bars that read custom HP rates...

    I was wondering if HP bars that had stats different that what is in the database for an enemy, were around anywhere? I know about Yanfly's, but those are only usable with the Battle Core Engine... but unfortunately, I for the life of me can't figure out how or why that lags sooo much for me (...
  13. zerobeat032

    Starting a simple custom HP, MP, TP gauges plugin

    hey everyone... i'm new to this JavaScript stuff, but thanks some reading and tutorials, i'm slowly learning a few things. I'd like to know what a good starting point would be for making my own bars for my project. I've done some simple edits to things like the menu but i'm not sure where to...
  14. Demi_Fiend

    Show Max HP in Battle

    Hello, everyone. I'm looking for a way to display the maximum value of an actor's HP during battle. I know that Yanfly's Battle System has that option, but I want this to just show the max HP, and not the MP.  Thanks! 
  15. Emberstorm

    How do I stop hp (abbrev) and mp (abbrev) from squishing?

    I was wondering if anybody knows how to prevent the text for hp (abbrev) and mp (abbrev) from squishing if it's renamed to something longer then a couple of characters. Thank you in advance.
  16. emilywake

    Enemy and Heroes HP

    I'm wanting to make new enemies for my game, but I don't know how to do the HP and stuff so that the low level enemies (20 HP) is at the beginning and the high level (600+ HP) at the end. I mean, I know how to use the database, but I don't know how to make the heroes line up. I want there to be...
  17. Nekoyoubi

    NeMV - Class TP Rename

    Plugin: NeMV - Class TP Rename Version: 1.3 Author: Nekoyoubi Release: April 10th 2016 Download:  https://raw.githubusercontent.com/nekoyoubi/NeMV/master/NeMV_ClassTPRename.js Introduction This plugin allows you to rename and recolor HP/MP/TP displays in your game per class...
  18. Uzuki

    Recover HP When Equipping Certain Equips

    Hey everyone, I wold like a plugin that will recover a certain amount an health when certain equipment is put on. For Example:  Actor1 has 34/62 HP. When he puts on the magic robes his Max HP goes up by 6 and he recovers 6 HP, so now his health is 40/68. When he removes the armour it goes...
  19. Mr. Trivel

    Multicolor HP MP TP Gauges

    Author: Mr. Trivel Name: Multicolor HP MP TP Gauges Created: 2016-03-23 Version: 1.2   What does it do? Increases colors used for HP MP TP gauge.   Gif:   How to use? Set up plugin parameters and done.   Plugin: <Link: Github>...
  20. Mr. Trivel

    HP MP TP Colors & Names

    Author: Mr. Trivel Name: HP MP TP Colors & Names Created: 2016-03-20 Version: 1.1   What does it do? Changes colors and names of HP, MP and TP. Purely graphical.   Screenshot:   How to use? To set colors for actors/classes, use the...

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