Working on a game and trying to get a clock or clock hud on screen. I'm working with ImaginaryVillain's Community Lighting and was hoping to get the current time (stored in variables via the plugin) to show on screen. Does anyone have any suggestions?
Hello, I am a new RPGmaker MZ user with basic JS knowledge for web design.
I'm looking for a way to implement a simple custom on-screen button or more (with its relative keyboard input) for some of the game scenes. I'd need it to perform simple tasks as running a common event, maybe supporting...
I'm new at rpg maker mv, I wanted to know how do I make a sanity bar (withou the stats numbers) to be always showing on screen
I actually wanted to draw my own bar to match my style but if i cant do that, its ok
Title: Progress Bars
Version: 1.0.0 Beta
Description: Create your own progress bars and display them on the map.
You can use 1 to 3 graphic layers, which will overlap each other to create an individual progress bar (background, progress and cover)
You can bind the...
Hi. i am using this script: https://lescripts.wordpress.com/rgss3/map-hud/
this script allows showing several bars on the map.
I want to show a xp bar at the bottom of the screen (purple bar), because I already have others at the top.
What happens is that this bar is visible at all times and...
Using http://sumrndm.site/hud-maker/ to make a battle ui.
I intend to replace the in-battle ability/skill pop up menu and item pop up menu with my own background.
Created the background easily with the tool but the background is there constantly, i think i need to add a condition that makes...
Ok, I thought I have been experimenting a lot with the battle system lately, and to my surprise...a Battle System that is inspired by Darkest Dungeon is very possible in RPG Maker.
But I already fail at the basics, setting up a good battle hud. Maybe you guys can help me out, and perhaps there...
This might not be the right place to ask this, but I'm using SRD Hud Maker, and I need to make my own background pictures to use for it.
To keep it connected with my menus and such, I wanted to use my Window.png file to create them, but the background always looks different than what...
Okay so here is the problem I'm having. I'm using a plugin SumRdmDudes HUD Maker. Now the reason I'm asking here is because of "Conditions." I can't figure out the commands for "Currently Selected Character"
So what I'm wanting to do is under "Condition" I want this image to only appear when...
Hello everyone, I'm currently facing an issue with MOG's Battle Hud not displaying state / buffs / debuffs turns for the player.
More precisely, I'm using MOG's - Honey Bee - Battle HUD, and I'm also using Yanfly's Buffs and States Core if this is any help.
I just need the turn timer to be...
Hey everyone !
The actual displaying system for enemies states is kind of counterproductive for my game.
The battle gameplay is based a lot on buffs/debuffs and the fact that on enemies it is displaying only one icon that update itself to change and show every states one by one isn't ideal...
I'm using SRD HUD plugin and I got it to show HP and MP on the screen, but I really want to show exp. I want it to count up and turn back to zero whenever the player level up.
I have struggled with making it work. Not sure what to put in current and max value, does someone know?
I am using a few scripts for the battle in my RPG Maker game.
1. Galv's Animated Battlers
2. Moghunter's Battle HUD Ex
3. Mogunter's ATB
Now I have this one battle in which halfway through, another character joins the fight. I set this up with an event triggered to run in the battle, using...
Hi folks. I‘m finding it hard to resolve my issue and after 2 days have decided to see if the helpful RMMV community can assist. Im using SumRndmDde’s impressive HUD Maker plugin. Is someone able to inform me of the HUD Maker property value I would need to use in order to get the equipped weapon...
by dismal_science__ and Caethyril
zHUD is a very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series.
zHUD is designed for use with single-actor games.
zHUD uses a set of image files to indicate HP status.
Last weekend I came to stumble across the Opal project that allows Ruby code to be run in the browser by transpiling it into JS. I was hooked to find out if it can work in RMMV -- and by that I mean more than just a hello world program.
As a preamble:
There already was a thread with a demo of...
We're looking for a way to completely re-skin all of the HUD/GUI in RPGMaker MV, (main menu , dialogue box ,shops , battle menu)
I have searched online and the only thing I saw the HUD/GUI editor from sumrndmdde...
Hello everybody! I have tried different ways to approach this subject, i really hope anybody can give me a clue because i'm stuck on my game x.x So any kind of help would be appreciated!
What i want to do is figure out a way to translate an image's XY to a variable location. How?
For example, i...
I am building my game's HUD and i find myself with a challenge.
I have an on-screen HP bar, the bar is upside down (as in, vertical) and i want an image to show at the top of it (current actor max HP) The thing is, his hp diminishes by second, so the image is supposed to...
Still working on a few pixel projects- first, working on a fan tileset that I plan to drop soon. Second, returned to my Meat Market icons today and knocked out an additional eight. Up to 41 icons for meat products. Have another 14 icons planned before I run out of ideas.