Hello everyone! I started a thread before asking how to put a health bar ingame as a hud (not only during battle) and was adviced to use 'Hud Maker'. Now, i have a couple doubts i want to ask to you guys who might now more about this than myself...
1- Is it possible to run a plugin command to...
Hello community! I'm starting a new project and i figured out i will need a very unique/personalized HUD UI. I don't wanna bore anyone with details but basically i would like to add different metters in the shape of bars that diminish for different reasons (wether fighting if it comes for health...
Hello, everyone. I'm not sure if this is the best spot for this question so please let me know if this is a mispost
The project I'm working on utilizes the Absorption Barrier plugin by Yanfly.
https://www.dropbox.com/s/5cpwyqp3yryczac/YEP_AbsorptionBarrier.js?dl=0
I've done a great deal of...
These are the plugins I'm talking about: MOG Actor HUD and MOG Party HUD. They add HUDs with faces related to the actors IDs.
My problem is I have characters whose clothes change during the game, or that their looks depends on what gender/species the player chooses, so it'd be not only...
Hey guys,
I am currently working on a small project and have a vision of how I want the battle scene to look.
However, I have scoured the forums and almost everywhere else and cannot find this particular thing.
I am looking to put the enemy's HP up in a corner and stacked on top of each...
Hello!
Well, I'm not an experienced JS user, so I use SRD HUD Maker plugin to create a custom UI. I've faced a problem with updating HUD Elements.
Say I have a bar that should appear when a certain switch is on. It does work when:
Event: switch = on.
End event.
Bar appears.
But the thing I...
Hello all.
Normally, when a message is displayed during battle, the remainder of the battle HUD disappears until it's gone. Due to the way my message system works, I would like to disable it and have the HUD stay on-screen while messages are up.
Here's how my HUD is normally setup (I'm using...
Hi, thank you all for your time and effort helping amateurs like me create games! I am still very new to RPG Maker, and JavaScript, but with the help of some excellent youtube videos by SRDude, David Browne, Echo607, and Drifty of Driftwood gaming, amongst others; (including help from amazing...
Both plugins (Mog_Battle Hud and VE Damage Pop) work fine separately. Without the Battle Hud, the damage pop plugin works as it should. Since updating the BH to v4.0 (as per Mog's website and newest demo), the VE plugin no longer works. I've tried rearranging the plugins, turning off all...
Hi. I am using Galv's Explorer HUD here.
https://galvs-scripts.com/2012/11/05/explorers-hud/
So it shows the current states of the actor right above the weapon equipped.
But I want it to show the actor name instead of the states, but in the same place.
Galv has a screenshot of the HUD on the...
I'm making a HUD based on the player's decisions. It the player fails after 5 wrong decisions, it's a game over. Unfortunately, even though the HUD activates after I called the common event, when I do the wrong decisions, the HUD doesn't dicrease. What's happening?
Hi guys, I'm new to the game and just started screwing around with it. I've been working towards fine-tuning my battle system and have come up against the sort of problems that googling doesn't seem to solve. I have three big problems at the moment that I just can't seem to fix, and I was hoping...
With this (admittedly huge parody Injoke) of a game I'm making it's graphical style is heavily inspired by the SaGa trilogy on the gameboy. (or Final Fantasy Legend in the west). I figured there would already be a script to do a similar layout to what I was looking for (see Picture disclosed) I...
Hi, I'm using MOG Battle HUD (13-Lightning folder) and Modern Algebra Choice options scripts and apparently the second one overwrites something about Help Battle Window because under normal conditions, the Layout_Help window shows behind the help text, but with both scripts together, this...
Hey does anyone know how to set up actors face in HUD maker to pull from character creator? These are all plug ins from SRDude. I watched all of his tutorial videos and if you use generic actors faces you can set the picture to change depending on the character that is being used. I would like...
I am using Moghunters time system and using a plugin command I can toggle the hud, but im trying to figure out how to make it so when I use the item the first time, the hud comes on, and if I use the item again it toggles the hud off.
Im sure i will be using a conditional branch to check for...
Hi,
I'm currently trying to do a toggle button for my HUD. To achieve this, I use Yanflys Button Common Events and SmRndDdes HUD maker. Currently, I manage to open the HUD through eventing, but release button doesn't work.
The flow should be like this:
- Press E -> Show HUD
- Release E ->...
Hello,
I've been using SRD's HUD Maker, and it's a great tool! I like the ease of use and ability to make my own HUD.
Recently, I've made my topic where I wanted the actor HUD to change faces when they were inflicted with certain states...
I’ve started working with HUDs, but I’m having trouble with the one I’ll be using for my project. The bars are supposed to represent Health & Invisibility. The question is, how I can make the pictures for the HUD move if the bars work with common events.
The Invisibility Bar works fine by now...
Hey everybody,
I wanted to ask if there's a script call, which checks if an autorun event is running? I want to create a Hud with SumRndmDde's Hud Maker, which indicates that the player can't move at the moment.
Thank you :)
Yay, now back in action Happy Christmas time, coming back!
Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX
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