1. Nightblade50

    Script Conflict? Crashing in Battle

    Hey. I am using a few scripts for the battle in my RPG Maker game. 1. Galv's Animated Battlers 2. Moghunter's Battle HUD Ex 3. Mogunter's ATB Now I have this one battle in which halfway through, another character joins the fight. I set this up with an event triggered to run in the battle, using...
  2. Displaying Current Weapon - HUD Maker

    Hi folks. I‘m finding it hard to resolve my issue and after 2 days have decided to see if the helpful RMMV community can assist. Im using SumRndmDde’s impressive HUD Maker plugin. Is someone able to inform me of the HUD Maker property value I would need to use in order to get the equipped weapon...
  3. p0_boy

    zHUD - A Zelda-esque HP HUD Plug-In

    zHUD (v0.8) by dismal_science__ and Caethyril Introduction zHUD is a very rudimentary HP Head-Up Display, reminiscent to the style used in the Zelda series. zHUD is designed for use with single-actor games. zHUD uses a set of image files to indicate HP status. Parameters Prefix This...
  4. Chocobo

    Proof of Concept: Ruby in RMMV - A Simple HUD Demo

    Last weekend I came to stumble across the Opal project that allows Ruby code to be run in the browser by transpiling it into JS. I was hooked to find out if it can work in RMMV -- and by that I mean more than just a hello world program. As a preamble: There already was a thread with a demo of...
  5. GentleCyanide

    Overhauling/Reskinning HUD/GUI

    Hello, We're looking for a way to completely re-skin all of the HUD/GUI in RPGMaker MV, (main menu , dialogue box ,shops , battle menu) Is there any Plugin or any Javascript tutorial on how to do that? I have searched online and the only thing I saw the HUD/GUI editor from sumrndmdde...
  6. leoroura

    Image location

    Hello everybody! I have tried different ways to approach this subject, i really hope anybody can give me a clue because i'm stuck on my game x.x So any kind of help would be appreciated! What i want to do is figure out a way to translate an image's XY to a variable location. How? For example, i...
  7. leoroura

    Picture shown at stat location

    Hello everybody! I am building my game's HUD and i find myself with a challenge. I have an on-screen HP bar, the bar is upside down (as in, vertical) and i want an image to show at the top of it (current actor max HP) The thing is, his hp diminishes by second, so the image is supposed to...
  8. leoroura

    HUD Maker doubts / Health bar ingame

    Hello everyone! I started a thread before asking how to put a health bar ingame as a hud (not only during battle) and was adviced to use 'Hud Maker'. Now, i have a couple doubts i want to ask to you guys who might now more about this than myself... 1- Is it possible to run a plugin command to...
  9. leoroura

    Huds with diminishing bars?

    Hello community! I'm starting a new project and i figured out i will need a very unique/personalized HUD UI. I don't wanna bore anyone with details but basically i would like to add different metters in the shape of bars that diminish for different reasons (wether fighting if it comes for health...
  10. Darkstrife

    Stuck on creating a custom Barrier Gauge

    Hello, everyone. I'm not sure if this is the best spot for this question so please let me know if this is a mispost The project I'm working on utilizes the Absorption Barrier plugin by Yanfly. https://www.dropbox.com/s/5cpwyqp3yryczac/YEP_AbsorptionBarrier.js?dl=0 I've done a great deal of...
  11. FeliPereira97

    [MOG Actor/Party HUD MV] Conditional actor faces?

    These are the plugins I'm talking about: MOG Actor HUD and MOG Party HUD. They add HUDs with faces related to the actors IDs. My problem is I have characters whose clothes change during the game, or that their looks depends on what gender/species the player chooses, so it'd be not only...
  12. NinjaKittyProductions

    Looking for enemy battle hud...

    Hey guys, I am currently working on a small project and have a vision of how I want the battle scene to look. However, I have scoured the forums and almost everywhere else and cannot find this particular thing. I am looking to put the enemy's HP up in a corner and stacked on top of each...
  13. Cat_Dead

    SRD HUD Maker updating during event

    Hello! Well, I'm not an experienced JS user, so I use SRD HUD Maker plugin to create a custom UI. I've faced a problem with updating HUD Elements. Say I have a bar that should appear when a certain switch is on. It does work when: Event: switch = on. End event. Bar appears. But the thing I...
  14. Lorenze

    Keep battle HUD on-screen while messages/dialogue display

    Hello all. Normally, when a message is displayed during battle, the remainder of the battle HUD disappears until it's gone. Due to the way my message system works, I would like to disable it and have the HUD stay on-screen while messages are up. Here's how my HUD is normally setup (I'm using...
  15. J-Y

    QABS skill sequence variable checks and modify

    Hi, thank you all for your time and effort helping amateurs like me create games! I am still very new to RPG Maker, and JavaScript, but with the help of some excellent youtube videos by SRDude, David Browne, Echo607, and Drifty of Driftwood gaming, amongst others; (including help from amazing...
  16. dragonx777

    MogHunter's Battle Hud with VE Damage Pop-up

    Both plugins (Mog_Battle Hud and VE Damage Pop) work fine separately. Without the Battle Hud, the damage pop plugin works as it should. Since updating the BH to v4.0 (as per Mog's website and newest demo), the VE plugin no longer works. I've tried rearranging the plugins, turning off all...
  17. Nightblade50

    Adding Actor Name to Ex. HUD

    Hi. I am using Galv's Explorer HUD here. https://galvs-scripts.com/2012/11/05/explorers-hud/ So it shows the current states of the actor right above the weapon equipped. But I want it to show the actor name instead of the states, but in the same place. Galv has a screenshot of the HUD on the...
  18. Ximsol182

    HUD Trouble Help

    I'm making a HUD based on the player's decisions. It the player fails after 5 wrong decisions, it's a game over. Unfortunately, even though the HUD activates after I called the common event, when I do the wrong decisions, the HUD doesn't dicrease. What's happening?
  19. Thordon123

    Several tough problems

    Hi guys, I'm new to the game and just started screwing around with it. I've been working towards fine-tuning my battle system and have come up against the sort of problems that googling doesn't seem to solve. I have three big problems at the moment that I just can't seem to fix, and I was hoping...
  20. JonicOokami7

    SaGa3/FFL3 style battle screen.

    With this (admittedly huge parody Injoke) of a game I'm making it's graphical style is heavily inspired by the SaGa trilogy on the gameboy. (or Final Fantasy Legend in the west). I figured there would already be a script to do a similar layout to what I was looking for (see Picture disclosed) I...

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