Note: Refer to the following posts for a detailed description of all subplugins belonging to this one.
Free to use for both commercial and non-commercial games. Please give credit.
why RPGMakerMV "locale" variable is hard coding?
i am fan of RPGMaker series. XP, VX, and VXAce.
case of VX and VXAce
RPGMaker's "locale" variable return "en".
RPG Tkool's "locale" variable return "ja".
RPGMakerMV's "locale" variable return "en".
steam app change settings language "ru"...
Allows to store all text content of your game in external files. Persists the current language in its own file and allows language switching at runtime.
The Core engine is needed for the individual modules to work. Optionally, my Game.ini Acces script (Link) can be...