Is there any program that can make adding Icons to the Icon Set better?
Currently, I'm using paint.net for this but resizing and making my Icons smaller ruins the quality of them.
Is there an automated process that adds them instead?
Or a better photo editing software that doesn't ruin the...
J / JE / Jragyn
This plugin enables RM devs to grant additional contextual detail to events on the map through text and/or icons.
- "describe" an event by adding some text
- "describe" an event by adding an icon
- either/both text and icon can hide/show...
I'm very new to these forums so I apologize if this isn't the right place to ask for help with this...
I'm currently looking to find a way to replace the basic Stats in RPGMV from the Text that is specified in the 'Terms' section of the Database, to Icons. I would want these to...
Resource Type: Icons
Maker Format: MZ (32 px)
Art Style: Ace RTP
Description: I'm making a game that is based on gathering materials to create potions. I wanted to use ingredients like butterfly wings, beetles and etc. I'm using a edit from VX Ace RTP icons but I can't find anything like...
Non-commercial use: OK
Commercial use: OK
Redistribution after processing: OK
For RPG Maker MV
If you want to give credit, please include the url:
Item Borders Rank 2014-10-07
Creator name: VIPArcher
Items can have borders as a base similar to icon design for MV.
It's possible to rank items by giving them different colors.
Colors are based on default color index.
In the item Note box, I used following...
Overhead Icon - 2020.10.23.0
Creator name: OneEyedEagle （http://oneeyedeagle.lofter.com/）
Adds the ability to show icon above the character's head on the map.
- Uses script call to show icon about the character or event.
- Overhead icon fades consistently throughout.
I was wondering if it would be possible to, through the use of notetags, be able to adjust the hue of an icon? The idea being that instead of needing a dozen different recolored potion icons, that you could have one or two, and use a notetag to set the hue of the others.
I'm looking to create or show buffs/debuffs - on Map Screen Only.
This would only pertain to the main character/leader of party.
I Do Not Use plugins for this game! ***
Something similar to what World of Warcraft does.
If I get poisoned in a battle, afterwards it shows I'm 'poisoned' for : 100...
MNKR_GoldIcon - 2020/03/30
Creator name: munokura
Replace currency unit display with icon
Note: if you only want to change gold icon only without using YEP_CoreEngine.
Parameter to set gold icon based on icon ID
Credit and Thanks: munokura
I've looked into this topic a whole lot, and no threads from the past seem to have come to a definitive conclusion. Changing the game icon for Windows is super easy- you just change the icon file in the games resources. However, this does absolutely nothing when running the game on...
MNKR_EnemyIcon - 2020/03/25
Creator name: munokura (edited by: Triacontane)
Icon is shown in front of the enemy's name in battle.
- Icon is shown in front of the enemy's name on the battle screen.
Parameter, Default 16
If 0, icon is hidden in the left.
Use the tag...
Hi, has someone some sf icon pack (you know weapons and clothes) I was looking for a long time but I did not find anything so I would be grateful if someone. thank you and sorry for poor english (google translator xD)
I am currently using Yanfly's BattleStatus Window and the 4 states it displays aren't enough. I am using it in conjunction with Yanfly's BuffsStatesCore in order to show turns remaining on each state.
Is there anyway to both increase the number of states shown, while also keeping the turn...
Resource Type: Icons
Maker Format: MV
Art Style: RTP
Description: I need three icons. All of which should be oriented diagonally in the same way as the default MV weapons Icons
Kanabo: Japanese war club. (these are clubs often oni wield)
Khakkhara: 'Sounding Staff' (These are the staffs...
I did some scale work and cropping to fit in with RPG Maker XP.
These could be an alternative for a set of battlebacks.
Image format: jpeg (Icons: png)
Brick, Bridge, Castle, Castle2, Castle3, Cliff, Clouds, Crystals, CrystalTranslucent, DarkSpace, DemonCastle1, DemonCastle2...
Hey guys, I'm wanting to put an icon next to a bit of text that originates from a script. Putting the regular \i[x] doesn't work, any idea how I might do this?
I've got this script assigned to control variable 39:
And some text that calls on 39 to name the season:
This is all linked into...
MapIconDraw - 2017/08/11 (update) 1.01
Creator name: mo-to
Places an icon on the map as an event
Event Image is blank. In the event contents use- [Flow Control: Comment]
Put <icon id:IconIndex>
Blank image and Comment: <icon id:#>
If you use <icon id:1> inside the...
I try editing "Last Get" Text plugin for an opposite counterpart, "Loss Get"
About "Last Get" Text plugin-
When using \lastGet in Text, it'll display icon and item name in message.
- Shows icon and item name in text
- Also include text for gold increase
For "Loss Get"
oddly enough, at this point... 3 major things have kept me from porting my project to MZ... animations, and that's mainly because they don't match the artstyle of my game. and two... I NEED a YED Sideview Battler like plugin and I have yet to see one. 3rd, I don't have the money for all the stuff I need plugin wise. and I already have it on MV... lol
Generally speaking, would there be interest in some form of tutorial regarding general project management? I see there are a lot of indie/self-taught devs around here, and looking back i feel like there was a lack of resources on how to properly manage a project that might take several years to finish
I've been working on some ABS team A.I. for 'A New Suburbia', and thought I'd share.
I'm generally quite please although the AI is a little grenade heavy right now - Sneaking and stalking next! Please excuse the terrible map... it was just for ease of viewing!