id

  1. AdamSakuru

    Tomoaky's Jump Action (only on specific maps)

    https://hikimoki.sakura.ne.jp/plugin/jump_action.html https://www.indiexpo.net/en/games/rpg-maker-mv-platformer Is it possible to edit this plugin to use in a project where it only makes specific maps function as platform levels? Meaning that when not on specific maps this plugin does not...
  2. RainbowGrenade

    Radar Search

    Radar Search I have no idea what else to call this plugin, so I hope that makes sense. This plugin will allow the user to search an area for specific values, i.e. events IDs, tile IDs, region IDs and terrain tags. Upon finding one of these values, a common event will be triggered. The...
  3. AdamSakuru

    How to check if a picture ID is currently in use?

    Is there a way you can check, through a script call, if a specific picture ID is drawn/if a picture ID exists? (Meaning that picture ID is currently displaying something and not 'nothing')
  4. How can I add an item by the variable of itemId?

    I want to add or remove an item which id is defined by certain variable (variable #1 for example) I tried using those scripts: $gameParty.gainItem($dataItems[$gameVariables[1]], 1) $gameParty.gainItem($gameVariables[1], 1) But it didn't work. But when I use this...
  5. LawrenceindaSky

    Weapon Notetag to use Animation ID

    So my game has a huge bug that I can't fix, so to fix this I'm learning JavaScript to make my Weapons call an Animation ID rather than the drop down box due to that not working anymore, even with plugins Disabled. So I tried to find some plugins that call the Weapon Note Tags and try to make it...
  6. AdamSakuru

    Custom Skill List Order

    I'd like a way to be able to edit the order of skills in the skill window that don't use the Skill's database ID (as it does by default.) This is handy for having things ordered just the way you want if the order you want them to list in game isn't the same as how they are listed in the Skill...
  7. Rink27

    Get Location Info Priority

    Hi. I have a scenario where two events can exist at the same location (not by default/initially) and I'm trying to use Get Location Info to identify the ID of the second event that is placed at this location. However, I have discovered Get Location Info prioritises the "earlier" event. In...
  8. Newquaza 96

    Get party member n°x's actor ID and store it in a variable

    In my RPG Maker MV game, certain events require the player to choose one party member to interact with something. For that reason, i have managed to make a multiple choice system that checks for the number of alive party members and gives a number of choices based on that. (if all 4 party...
  9. styx92

    YEP Event Chase Stealth - Stealth Region

    Hello Guys, i have a short question. I use for my stealth system the event chase stealth from Yanfly. But i have one single problem, in my game the actor go into stealth at a specific Regio ID. He hides in the shadows and this works, but i want the actor get transparent and a specific...
  10. HollowMonty

    What does $date_items actually repersent?

    I've teaching myself ruby scripting since I happen to have RPG maker VX Ace. Learning how Ruby works is one thing, but learning how to manipulate in while in RPG maker is completely different. So many modulus, classes, inheriting classes, and methods that are all interconnected across it's...
  11. Jefries

    Changing a Maps ID

    So I'm working in a group right now and we have different mappers. I just want to know if there is a way to change a maps id in RMMV?. I'm asking this so that when we gather the maps they don't overwrite each other because of the map's id.
  12. Milena

    Item does not have an id

    Does anyone know why the item is not returning the item's id value? Example: class Window_Help < Window_Base def set_item(item) p item.id #this is an error set_text(item ? item.description : "") end end It will give an error saying the item's id is not available. I wonder why.
  13. MeowFace

    Class Change via Weapon Type Equip

    Made for a request here. This script changes the actor's class according to the weapon type he/she is using. So equipping weapon will change the class id to be the same as the weapon type's id. Features: Change Class ID based on Weapon Type ID How to Use: [1] Paste this below Material and...
  14. [ACE] Referencing a skill's ID/data in the damage formula?

    Let's say you have scripts that change around damage or other aspects, such as skill_damage_multiplier[skill_id] or have custom notetags that define a skill's base damage, such as <skill_base_damage: 400> How could I reference a skill's data in the damage formula/etc itself, such as ...
  15. LynX

    Normal Item ID to variable script command

    Hi how's going script for geting item ID to variable ?? I mean normal items like potions ?
  16. Dreadshadow

    TILE ID. Changing ground tiles.

    Hello. I was on Steam and saw a question being answered by a very active member there, "Hajami". So I got a few questions arising from his own answer, and since he can not give more insight on that, I decided to move this question here, as my own, since I am interested to learn about it.  ...
  17. Conditioning an array of variables? ($game_variables[1] equal to 1 or 3 or 7 etc)

    I want to make a condition that's quick, something like maps = [1, 2, 4, 7, 9, 10, 15, 16, 17];$game_variables[1] == $game_variables[1].any? {|i| maps.include?(i)}$game_variables[1] being the current map id, to condition if the current map is any of those numbers is the array. But I'm not...
  18. Help make rpg maker vx ace recognize which character id is being used

    Hey All,  I was wondering if there is a way to make it so that when i want to during text, custom character names show up.  now, hold on a sec, i know what you're thinking.  I'm making an open world RPG with a selection of different characters and classes. not a big deal. but since im using...

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tfw, I found one of my skill ability in my game is not worth picking and had to plan to buff it. But my players seemed to use it without complaining. Now, idk if I should buff it or leave it as is.
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