1. RPG Maker MV Load-up Image

    So, you know when you start running RPG Maker MV, it shows an image with some characters on it, right (like a logo, I guess; not good at explaining stuff lol). Anyways, I'm curious about whether you can change it or not.
  2. 48Tentacles

    [Help, GENE] Where do I store the images to use with GENE? *SOLVED*

    I'm having a problem when it comes to using images and folder directories with GENE. I'm sending you a screen capture. In this image, I click on the grey space I've marked with a green mark. Then a window opens, but there is nothing stored in there, as I marked with a red mark. Where do I...
  3. tale

    Replace a Window with an Image

    WindowBackImage - Version 1.4.0 (2020/12/28) Creator name: Triacontane Overview Replace windowskin with an image Note: Image file has to be inside img/pictures folder. Features - Replaces the window with an image of your choice. - The original window frame will be hidden. - Parameters...
  4. holyratchels

    Blurry fonts in the game

    Not clear fonts in the game, tried to connect a different font all the same, the edges of the text / font are blurry. 1. Picture from the game 2. Picture and Photoshop
  5. tale

    Fast Forward Animation in Battle [MZ]

    MPP_FastForwardAnimation.js - 2020/12/26 (ver. 1.0) Creator name: Mokusei Penguin Overview Allows you to accelerate animations in battle. This plugin is for RPG Maker MZ. | Note: It's actually a battle speed-up plugin. ▼ Fast Forward Type 〇 long press - Press and hold the Ok or Shift...
  6. Derahex

    How does Ruby/RGSS3 find files?

    Hi. Trying to modify a script to change the location/path it looks for image files. The default location is Characters, and that will not do. It'll cause clutter from an inordinate amount of image files in a single location. I'd like to change this to its own custom location, but would settle...
  7. tale

    360 Panorama

    MSPanorama - 2019/09/17 (1.0.1) Creator name: moriya shige Introduction Adds a 360-degree panoramic distant view. This plugin uses Three.js, a library for creating 3D content with WebGL, but does not work with something that don't support WebGL. Features - Parameters to store variable in X or...
  8. iphone7s

    Event Image Size too big for the grid

    So I want to add an animated claw machine to the map, but the original sprite sheet has the machine split into different parts/frames. How do I add the whole image when I can only select part of the image/frame? I can see people are using it fine on another version rather than MV. What is...
  9. nathanlink169

    RMMZ Opacity of Text and Images

    Hi all, I have the following bit of code which is present in an Update method for a Window: this._currentCharacterData = this._characterQueue.shift(); const x = 40; const y = 58; this.drawCharacter(this._currentCharacterData.name, this._currentCharacterData.index, x, y)...
  10. shrinker1

    help with images

    Is it possible to show an image in the description of a skill?
  11. Change variable when the menu is opened and changd back when it's closed

    Hi, I am trying to change the menu screen (the one when you press (x)) to look like the image attached. To achieve this i need 2 things to happen: 1. When the menu is opened, a image appears and it dissapears when the menu is closed. 2. Add a status screen/page to the menu. As seen in the...
  12. tale

    Save Thumbnail

    YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1) Creator name: Yakinori Overview Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen Attention: This plugin doesn't work if MV version is less than 1.6.1. Features -Adds a function to save current map...
  13. ct_bolt

    Window Background Image/Mapshot with Effects

    Description: Display a custom image "behind" messagebox, pictures, busts. (animated effect optional) Features: How To Use:[/spoiler] Screenshots: Demo Download: CT_Bolt's BgImage v1.51 (Testing) Demo: Click here To Download Plugin Page...
  14. Xyonel

    how to center this background call?

    How can I center the image on a wide screen ? Scene_Album_TT.prototype.createBackground = function () { this._backSprite = new Sprite(); this._backSprite.bitmap = ImageManager.loadTripleTriad(this.image_list['AlbumBackground']); this.addChild(this._backSprite); I tried ...
  15. Indsh

    Resize PNG

    I have managed to create a system that copy and pastes PNGs whist the game is running for effects I have coded successfully, now what I would now like to do is resize those PNGs. Any advise between Canvus and Pixi to make this happen?
  16. Can't Find File Graphics/Character/Party/Actor4

    Hey, I've got this old project that I haven't touched in a while. I launched it again and it fails after opening a scene that contains one of the missing sprites. Either Actor4 or !Door1 or Vehicle, etc. Basically a bunch of default files that it should have found immediately. After...
  17. Xyonel

    insert image into animation skill

    I know the method of splitting, dividing an image into animation slot and put together in animation, but there are other method to show an image inside sideview battle? maybe with scripts, think about a skill that uses an animation, then while animation is almost finished a monster image...
  18. Display pictures on Status/Conditional branch in battle issues

    I have been racking my head over this for a solid 2 days now. The idea is very simple: When a status affects an actor, display an image. When the status ends, remove the image. I've tried this in several different ways using conditional branches, common events and switches, and the end result...
  19. AdamSakuru

    Clear specific cached images (MV Version 1.6.2)

    How is this done? I cannot find any results when I look around. This was the script call I used to use. But it doesn't work in 1.6.2. ImageManager.cache._inner["img/pictures/ACCESS.png:0"].free() Edit: I already know you can clear the entire cache with "ImageManager.clear()" but I want to know...
  20. tale

    mo-to - Map Icon Draw

    MapIconDraw - 2017/08/11 (update) 1.01 Creator name: mo-to Overview Places an icon on the map as an event How-to Event Image is blank. In the event contents use- [Flow Control: Comment] Put <icon id:IconIndex> Blank image and Comment: <icon id:#> Example) If you use <icon id:1> inside the...

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currently working on some template sprites and tweaking the walk cycle :)
Lunee.jpg
Early try to draw our Demon Countess, who destroyed her own soul leaving just an empty shell of a body - until our heroine unwillingly takes possession of it, every time she falls asleep.
(I know it’s a premade face from the Dark Fantasy Set, but I spent so much time with her, that I can’t bring myself to change the sprite anymore xD)
I finished setting up my new desk and apparently she thinks this is where she goes now.

20210411_082331.jpg
not me baking a pie because i was inspired by celeste

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