MPP_ResistMessage - 2018/05/25 (ver. 1.0)
Creator name: Mokusei Penguin
To set a message state on skill/ item when resisted.
For Actors/Classes/Weapons/Armors/Enemies, Traits from database-
you can add a State Resist.
Under States of that status effect, put this Note tag inside Note...
Hello, I'm trying to see if there is any way to make enemy types. For example Skeletons.
Skeletons immune to ( Bleeding ) State
I have a vampire and blood-mage class and i want the skeletons to be immune to some skills. For example (Steal Blood) skill.
Also i want the skeleton enemy type to...
Is there any way to make a state that makes a battler immune to buffs and debuffs?
No, not state, but the buffs and debuffs from the "Add Buff" command from the Effects part in the Skills tab.
Because I'm making a state that pretty much avoids everything including...
So I've made a skill that has a 1000% chance of causing the Death (Knockout) state, but of course I don't want it to work on certain enemies such as bosses and special monsters.
I've tried setting the State Rate (not State Resist) of those certain enemies to 0% like I've heard other people...
I have two issues. First I am trying to create a class that can do a lot of damage but they can only be healed by items because they are immune to all magic including healing spells.
They can also not learn any magic moves (in the game I have created items which when used can teach...
I've looked and haven't been able to find an answer. I wish to create certain Ethereal Undead enemies, like Ghosts, Wraiths, etc, which are completely immune to physical damage. I change the PDR of the enemy to 0%. I wish, however, to have all magic attacks still inflict damage. ...