Premise: Join Ellys Dime as she ventures through life in the big city and has to fight off from local thugs to giant rats!
Mechanics: Quo is a turn-based RPG in which every turn of battle you must choose a part of your psyche to use: the Id, Ego or Superego. Each of them have their...
Hey guys! I just finished creating a demo of my game Tales of Ephanor. I would appreciate any feedback you guys can provide. The demo is about 1 hour long.
SECTION A: SYNOPSIS
I recently released the demo of my new game titled (as you can see) Pizza Time.
You play as a new pizza delivery boy named John who, on the first day of his new job, manages to get wrapped up in a very strange and bizarre situation involving the Devil and the Demon Realm. After that first day...
Although the game is still in early development (and has been that way for about a year now) i am working hard on it. Part of the difficulty was that i had decided to switch over to rpg maker mv rather than staying on rpg maker vx ace. However the development track is looking good so...
first off I'd like to say that this is not your typical rpg maker game lol. I am making a plane crash survival game on RPG Maker MV.
STORYLINE (so far)
You get to name and create your own character. the game starts out in Alaska and you board a small...
P.D Twitter's up in case any of you want to follow the updates of the game with more frequency!
Heads up for Dystopia and upcoming news!~
Pluto is lonely, forlorn creature who's just looking for a home. When her ship meets mysterious turbulence over the alien planet Sheva, however, she gets a whole lot more than she bargained for. Pluto becomes embroiled in an interplanetary mystery, battling a mysterious and dark...
This plugins aims to allow you to create QTE's on the map scene or on the battle scene.
Inately via common events but using other plugins such as action sequences, as a condition to skill cast.
UPDATE: BETA 3
New way to draw the QTE...
I'm now doing some battle mechanics for Ace, and making a multiple-battles control, so You can change battle mechanics ingame.
I have just finished 3 battle types: Charge Turn Battle, Turn Based Battle and a version of Press Turn Battle. However, that PTB is not included here because...
I'm trying to make a basic icon for an executable, I made two color variations. If anyone wants to give an opinion, I would be grateful. I'll add borders later to look better on the Desktop.
(The color palette I made just base)