Hi all,
I'm attempting to create a skill that upgrades a stat and expends items when used, then increases the required item that is used permanently.
I thought I had this solved, but unfortunately the common event I'm calling does not seem to increase the actor's stat at all. I suspect the...
Hi all,
I am using Yanfly's Skill Cost Item Plugin which allows you to assign items as costs to a skill. I was just wondering if their was a way to increase the number of required item by 1 permanently with each use of the skill? If so what would that note tag be...
I want to make a skill/state change where when it is activated one of the player's stats increases for every time they are struck by an attack (This is dissimilar to the attack Bide from Pokemon, where the player stores damage and then releases it back at the enemy).
An example of this would be...
hi am trying make a easy way to auto increase a variable .
in this example, so
when i showPicture , the var PID and defxy[1] need to increase after show.
Is work good for ++, but not the +=
function ActionKey(WhatToDo) {
var PID = 83; // default PID for actionkey huds
var defxy =...
Hello,
after searching for a while, I didn't find anything helping, so I guess maybe someone has the answer. ^^'
Well, I want to break the current max HP of the enemies. (For example: Bat -> 10 000 000 HP.)
Also, I found the YEP_BaseParamControl and downloaded it. After I installed it with...
Since my MP costs are perfect at low levels, but too low for higher levels, is there a way to increase the MP cost of a skill(s) by a certain about, after a certain amount of levels?
For instance: Starting at Level 15, every 10th Level you gain, your MP cost goes up by 5.
Something like that...
Difficulty:
Here a screenshot out of my actual game. As you can see, we have 5 party members on the screen.
Go in your script editor under Game_Objects to the script Game_Party.
Scroll down until line 72 and copy line 72 - 74. Paste that into a new Script and alias it. Don't forget to...
I genuinely like the default MZ actor sprites, and the character creator. I think I will draw new headshots for them, but part of me doesn't want to replace the default sprites. But should I? I want to eventually release my game.
Someday, I hope they make a game where 95% of the animation budget went to turning valves and opening door animations, leaving every other animation looking like a CDI zelda cutscene.
programming at 12 years old: "I love how it works!"
programming at 18: "I love that it works."
programming at 25: "I love why it works."
programming at 30: "I love when it works."
programming at 50: "How did this work?"
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