I’ve seen YouTube videos on how to make a clock and day/night cycles that follow that clock cycle, but I haven’t seen anything with isolated day and night cycles. When I say isolated, I mean in specific areas where it’s always day or night regardless of the time of day or where it’s always the...
How non-trivial would it be to add data from the database into the save file, and then load it from there instead of going to the database instead, when restoring from the save? I'm looking into such functionality to handle creating instances of items, as to allow for new instances of an item to...
Edit: Forgot to include [Ace] in the headline
I'm trying to get a simple module working that will register instances of classes that include the module.
I'm doing this because I hate overwriting DataManager#load_database for every script that does stuff in Marshal loaded classes.
I am interested to know how to create an instance of my own class. I noticed how $game_actors, $game_party, $game_troop and $game_map exist and I am very interested how good this feature would be if it would be applicable on my class. For example I have a class:
class RubySampler attr_accessor...
Random Equip Affixes
This is an addon to Tsukihime's Instance Items, and Item Affixes script. It allows you to give equips affixes when you obtain them in certain scenes of your choice.
- Give equips affixes from a random pool of your choice, set by simple...
Equip Evolve by Exp
This script is similar to a leveling equipment script, where your equips can gain exp and go stronger. Instead of increasing stats however, it transforms the item into a different one entirely.
- Change an equip into an entirely different...
Equipment Level Base Ver. 1.05
This script adds the necessary methods for leveling. It doesn't do anything on it's own, but other scripts such as the examples can take advantage of it. I have supplied exp leveling for equips, as well as a basic scene for upgrading...
Equipment Durability Ver. 1.06
This script allows for giving weapons and armor durability, and either destroying or just unequiping them when that durability reaches 0.
- Adds Weapon durabilty, reduced with each successful attack/skill
- Adds Armor durabilty...
Equip Stat Variance
This script allows for giving equipment slightly randomized stats.
- Randomized stats on select equipment
How to Use
Place the script below ▼ Materials, below Tsukihime's Instance Items, but above ▼ Main Process. Use the provided notetag to...