hi,
new kid on the block here in terms of plugin developer. i was wondering what everyone is doing for solid intellisense and linting for their projects in vscode. its realy annoying not having either in mz project setup.
thanks
Hello all, it's Wednesday again; this is Kino(EISKino) from the LunaTechs team.
Today, we're bringing to you RPGMakerMV/MZ IntelliSense for use within your project whether you're making plugins or just doing edits to one, this will come in handy. The instructions are similar to the ones we...
RPGMakerMV Intellisense
These two files add intellisense to your RPGMakerMV code base when working with plugins, the base code, etc in Visual Studio Code. You can see every class available in the code base and the methods attached to them. Furthermore, you can even see the outputs of methods...
I am supposed to be preparing to teach my students this afternoon and tomorrow morning about Refugees, Asylees, and Fraud/Misrepresentation and all I can think about is how to improve my Turn Order display.
Try changing POV battle, near and far away like suikoden...
In the end I choose near over shoulder resembles RE4. Tight close window better. The correlation between battleback, monster style and battler should also be observed and merged.
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