interface

  1. tale

    kotonoha* - Map Name in Save Data

    MapNameinSaveData ver1.0 - 2016/06/13 Creator name: kotonoha* Overview Shows the current map name in save data Feature "Display Name" as a map name for the save data. Preview Credit and Thanks: kotonoha* Terms of Use- Free for commercial and non-commercial use. License - MIT License...
  2. tale

    Kanji - Party Change in menu

    KanjiPartyChange - 3/10/20 (version 1.02) Creator name: Kanji the Grass order by Munokura fungamemake.com Overview Allows you to change party on menu screen. Note: Party Change can be found below Status command in menu screen. Feature Layout can be adjusted through plugin parameters Preview...
  3. tale

    Map Name Extension, Map Fade Extension [map related]

    Map Name Extension - 2017/06/16 (Ver1.0.1) Creator name: tomoaky (http://hikimoki.sakura.ne.jp/) Overview You can customize map names and use control characters. Features: - Parameters for changing map name window position (x,y) - Also parameters of window width and window line height. -...
  4. tale

    Save Thumbnail

    YKNR_SaveThumbnail - 2020/05/28 (ver.1.1.1) Creator name: Yakinori Overview Adds a thumbnail image to save file and displays for each slot. Thumbnail is based on the map screen Attention: This plugin doesn't work if MV version is less than 1.6.1. Features -Adds a function to save current map...
  5. Parallax Panda

    [Exit Event Processing] from inside another event?

    Is it possible? I'm trying to fix something not easily fixable with eventing in MV. It's a bit complex but I'll try to explain it best I can. I have a VN styled segment in this game and I'm trying to make it as VN friendly as I possible can inside MV. Which is not very easy because of how MV is...
  6. tale

    Graphical Design Mode

    GraphicalDesignMode - Version 2.10.3 (2019/11/02) Creator name: Triacontane ☆☆☆Getting started.☆☆☆ In design mode, you can set or arrange objects properties and design the screen ingame during playtest...
  7. tale

    Notification Window

    YKNR_SlideInformation - 2017/10/15 (ver.2.0.0) Creator name: Yakinori Overview Information window that displays texts by sliding from the right Note: This plugin doesn't work for MV version 1.4.X or earlier. Features - Plays a sound effect when notification window opens - Parameters to...
  8. tale

    Save Thumbnail

    Save Thumbnail Ver 0.02 2012/01/21 Creator name: Mikagami Atelier Introduction Change the appearance of the save screen and load screen with thumbnail. Features - Also include save location (map display name) in the save file and the game screen. Screen How to Use Paste this script above...
  9. tale

    Character Maker

    MPP_CharacterMake - 2019/06/14 (ver. 1.6) Creator name: Mokusei Penguin Overview Create characters with generator parts in game. Screenshots Note: Generator folder with parts are required. Generator folder could be found in- C:\Program Files (x86)\KADOKAWA\RPGMV C:\Program Files...
  10. tale

    Variable Window (for menu screen)

    Variable Window (menu screen addon) - 2012.12.06 (Ver1.00) Creator name: prico Overview Adds a window that can display variable. Features - Switch number to show variable window (0, already displayed by default) - Variable window title string - Variable window suffix: ex- ".Pt" - Shown above...
  11. tale

    MKR_ChoiceWait (Delay when showing choice)

    MKR_ChoiceWait - 1.0.4 2016/11/26 Creator name: Mankind Overview Adds a delay when choice display before select cursor shows up Gives a moment for the choice to be shown instead of instantaneous selection. Note: player can start choosing a choice without delay by moving up/ down key at least...
  12. tale

    Save Slot Plus

    Save Slot+ ver 1.02 - 2013.07.27 Creator name: lctseng Introduction Enhanced save file Displays - Real time - Actor name/ face - Location: map display name - Play time Preview Installation Paste this script above Main. Script Credit and Thanks- 魂 (Lctseng) License - Apache License...
  13. Murg1

    Changing combat target indicator?

    Does anyone know how to change the way the target indicator works in sideview battle? Currently when I target an enemy, it just flashes a subtle white. I would like to change it to make it more obvious. If you don't know how to do it exactly, does anyone know where in the JS files the target...
  14. tale

    Side-view Actor for Menu

    dsSVActorForMenu - ver1.3.0 (2016/01/19) Creator name: Douraku Overview Displays the side-view actors in the menu without faces Features - Set Motion for Idle - Set Motion when actor selected (Active) - You can set Note tag for States Example) Under States put <menuActorMotion:motion name>...
  15. tale

    mo-to - VX style BattleLog+

    VX style BattleLog+ - 2017/07/21 (Ver.1.001) Creator name: mo-to Overview Changes battlelog in battle to VX style. BattleLog appear in the message window. Feature - Customization display for: Simple Status Window, Party Command Right, and Actor Command Left Preview Installation Paste this...
  16. tale

    Simple Item Screen

    MPP_SimpleItemWindows - 2019/01/25 (ver. 1.2) Creator name: Mokusei Penguin Overview Simplifies item screen and the shop sell screen. Features - Page Up/ Page Down key (Q/W key) changes the category. - For touch control- works by touching the category window. Screen Note: Items command...
  17. tale

    Witch's House Menu+

    Witch's House Menu+ ver 1.01 - 2015.01.20 Creator name: lctseng Introduction A menu similar to Witch's House with additional features. Features - Can display more than one actor (up to 4) - Under "Draw simple status - modify definition" You can show the following things on the status...
  18. tale

    UseOnlyOneSave (1 save file)

    UseOnlyOneSave - Version 1.1.4 (2018/01/06) Creator name: Triacontane Overview Doesn't go through each screen when loading or saving, only uses 1 file. Features - Able to change save message through parameter. - The message for saving appear when you save, no save screen. - On title screen...
  19. tale

    SkipPartyCommand

    SkipPartyCommand - Version 1.0.5 (2018/07/25) Creator name: Tsumio Overview This plugin skip party command in battle Features - If switch 1 (default) is On, party command is skipped. - If switch 2 (default) is On, show escape command in actor command window. - Switch number can be change...
  20. tale

    Sliding Menu Animation (Tween)

    PD_MenuSlide & PD_TweenAnimation (2017/02/05 Ver.1.01) Creator name: Shio_inu (PixelDOG) Overview Sliding animation for opening the menu screen. Features Plug and play Preview Terms of Use- Can be used for commercial use, mature content, modify material, redistribution after modification...

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Anyone here managed to never burn out on programming? My current limit is 3 months(6-8 hours per day, 7 days per week, 50 hour programming week on average), and then I just have to take a break, sometimes lasting few days(with at most 2 hours on programming per day). I've been always like this so far, so I admire those who can always be so passionate on programming :)
This is starting to become a momochi collection y'all!
Meet Swefo The candy Eater!

Hide your candy... I or I sweefe sweefefooo~~~
Automatic level scaling without an option to turn it off can be a very bad choice for a game. The worst I've ever seen was in Nightmare of Druaga, where if a power outage made your system turn off, the game detects it as an attempted cheat and overwrites your save while taking away your best gear, leaving you unable to progress at the late stages of the game, and unable to recover.
Problem with sequels: Heroes getting rid of all their items and forgets all of their skills within the span of a year without explanation. :kaomad3:
I can see the end of my prologue. Perfect time to decide to pull everything over into MZ, right? Right?!

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