interface

  1. tale

    Witch's House Menu (Imitation)

    Witch's House Menu (Imitation) Ver 1.1.0 | 2016.08.12 Creator name: lctseng Introduction A menu similar to Witch's House Feature - Menu reminiscent to Fummy's The Witch's House Preview Installation Paste this script above Main. Credit and Thanks- 魂 (Lctseng) License - Apache License...
  2. FoxySeta

    【Foxy's】"【Foxy's】Profiles Menu" extension customization

    Tutorial topic: how to let the player select an outfit (hence the title) Brief description Since it appears the documentation I provided for my extension turned out to be insufficient for some users, here's something more detailed. This tutorials covers various edits you can do to my extension...
  3. tale

    com_sho FF-style Window

    With permission from コミュ将 (comshou), I'm sharing Window graphic here. Feel free to modify however you like. You can use this if you own a copy of MV. Since it's a modified RTP material, credit "KADOKAWA" also credit "com-sho" is optional.
  4. FoxySeta

    Javascript 【Foxy's】Gauges System

    Introduction I prepared this extension because of this pool here. Visual novels that lack gameplay segments risk to result boring, so minigames and stuff are very important. And minigames need health bar and such. Description An extension providing a simple interface that lets you manage gauges...
  5. FoxySeta

    Javascript 【Foxy's】Profiles Menu

    Introduction I prepared this extension under request of @RaynRayn. Being visual novels a genre mainly focused on the story, having a menu entirely dedicated to the characters is pretty common. Description An extension providing a simple Profiles Menu that displays each character's report card...
  6. tale

    Battle Layout Classic

    BattleLayoutClassic - Version 1.2.0 (2018/09/19) Creator name: Triacontane Overview Battle layout resembles to RPG Maker 2003 Features - Able to hide all gauges with a parameter. (true, by default) - Party command window shown at all times in battle, if ShowCommandAlways set 'true'. (Status...
  7. tale

    Anti-blink Cursor

    WindowBlinkStop - Version 1.0.0 (2017/12/09) Creator name: Triacontane Overview Stops window cursor from blinking/ animating. Features - Cursor will remain still like the images below. Preview Credit and Thanks: Triacontane Terms of Use- Free for commercial and non-commercial use...
  8. tale

    FPSMeter Themes (2)

    SA_FPSMeter_Customizer - 2018/04/29 (Ver 18.2) Creator name: seea Overview 2 themes for FPS Meter Features - It's possible to select theme through parameter. Required - rpg_core.js v1.5.1 or v1.6.0 Preview 1.Default plus 2.Mini Credit and Thanks: seea Terms of Use- Free for...
  9. tale

    Turn Window for Battle

    Turn Window - 2012.06.23 (Ver1.01) Creator name: prico Overview Displays the current amount of turns on the battle screen. The number of turns is displayed up to 3 digits (limit 999 turns) Features - By default, it'll appear in semi-transparent window. - Position of Turn Window can be change...
  10. tale

    Smooth Battle Log

    MPP_SmoothBattleLog - 2018/06/07 (ver. 1.0) Creator name: Mokusei Penguin Overview Battle logs with scroll display and faster battle progress. Note: It's not a fast-skipping plugin Features - Battle log with smooth scrolling text - Party command "BattleLog" recorded confirmed actions -...
  11. tale

    Text Window Manager

    WindowManager - 2017/07/14 Creator name: kido0617 Overview Able to display multiple text windows at the same time. Features - Handled through script calls Format sample: WindowManager.show(0, 10, 10,180, 80); //show(window#, x, y, width, height) Text output: WindowManager.drawText(0...
  12. tale

    Control Character Color Expansion

    Control Character Color Expansion 2014/10/12 Creator name: VIPArcher Introduction This script expands on control character for color over 31. Instructions: On line 16, you can add more colors by following color code format (R , G , B [,A ]), For text event, type \c[32-35...] to change text...
  13. tale

    Menu Screen Layout Resize

    dsScreenLayoutSize - ver1.0.3 (2018/09/08) Creator name: Douraku Overview Plugin for resizing menu screen layout Features - Parameters for height and width layouts of Map, Menu, and Battle. Screens When changing the screen resolution with YEP_CoreEngine or etc. You can set the size of menu...
  14. tale

    Battler Select Cursor

    dsBattlerSelect - ver1.3.0 (2015/12/27) Creator name: Douraku Overview Display cursor for selecting battler during battle. (front-view and side-view) Features - Alternate interface for selecting a target. - You can include your own cursor for selection. -- Under folder of...
  15. tale

    Battle Start Message

    dsBattleStartMessage - ver1.1.0 (2018/06/24) Creator name: Douraku Overview Allows you to change enemy encounter message at the start of battle. Features - No text window announcement from the start of battle. - Able to change "max line", "line space", "timing" with a parameter. - Added...
  16. tale

    Fade-in Title Screen

    PD_DelayTitle (2017/06/26 Ver.1.01) Creator name: Shio_inu (PixelDOG) Overview Title screen with a fade-in effect. Features - Parameters for adding delay/ fade-in to each image per frames - Command window included - Fade sequence can be skip by pressing confirm key Preview Terms of Use-...
  17. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  18. tale

    Alternate Choice Window

    Alternate Choice Window Ver 1.1.0 | 2016.02.17 Creator name: lctseng Introduction Beautifies choice windows and move them to top left screen. Features - Text alignment: 0 = left,1 = center,2 = right - Choice window position: X, Y coordinate | Size setting: width, height (space between) Note...
  19. DeltaLime24

    Easier organisation within the database editor.

    It has come to my attention that if a developer is going to make a game more than half an hour long, there needs to be a lot of skills and enemies involved. The issue with this is that if said developer keeps adding new ideas (new skills, armour types, troops etc.) the menu in the database can...
  20. tale

    Fading Title Logo

    Fading Title Logo Jul 23, 2014 Creator name: lctseng Introduction On the title screen, logo will fade in & out. Features - Settings for fade time, fade speed, min and max opacity, and layer of z coordinate. - To use your own logo, place an image file named "logo" in your project folder >...

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-_- Now we have punishments for skipping meals, specially breakfast. At least let me sleep on Fridays -_-
colorize an old sketch
Welp... with numerous plugins and a bit of Javascript help, I've simulated an AP system in battle. Proud of myself honestly.
Why most of games like to give a horrible control to an aircraft vehicle? can I get a simplified control that does not require me to roll first just to change my direction?
Homie, this so amazing! Old but Gold :)

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