interface

  1. tale

    Battler Select Cursor

    dsBattlerSelect - ver1.3.0 (2015/12/27) Creator name: Douraku Overview Display cursor for selecting battler during battle. (front-view and side-view) Features - Alternate interface for selecting a target. - You can include your own cursor for selection. -- Under folder of...
  2. tale

    Battle Start Message

    dsBattleStartMessage - ver1.1.0 (2018/06/24) Creator name: Douraku Overview Allows you to change enemy encounter message at the start of battle. Features - No text window announcement from the start of battle. - Able to change "max line", "line space", "timing" with a parameter. - Added...
  3. tale

    Fade-in Title Screen

    PD_DelayTitle (2017/06/26 Ver.1.01) Creator name: Shio_inu (PixelDOG) Overview Title screen with a fade-in effect. Features - Parameters for adding delay/ fade-in to each image per frames - Command window included - Fade sequence can be skip by pressing confirm key Preview Terms of Use-...
  4. tale

    Dynamic Encounter Effect

    MPP_EncounterEffect - 2019/06/24 (ver. 2.0) Creator name: Mokusei Penguin Overview Alters an appearance of battle start with dynamic effects. Note: Ver. 2.0 is compatible with RPG Maker MV v.1.6.2 Features - 3 Encounter effects (default, screen breaks into glass shape triangles or...
  5. tale

    Alternate Choice Window

    Alternate Choice Window Ver 1.1.0 | 2016.02.17 Creator name: lctseng Introduction Beautifies choice windows and move them to top left screen. Features - Text alignment: 0 = left,1 = center,2 = right - Choice window position: X, Y coordinate | Size setting: width, height (space between) Note...
  6. DeltaLime24

    Easier organisation within the database editor.

    It has come to my attention that if a developer is going to make a game more than half an hour long, there needs to be a lot of skills and enemies involved. The issue with this is that if said developer keeps adding new ideas (new skills, armour types, troops etc.) the menu in the database can...
  7. tale

    Fading Title Logo

    Fading Title Logo Jul 23, 2014 Creator name: lctseng Introduction On the title screen, logo will fade in & out. Features - Settings for fade time, fade speed, min and max opacity, and layer of z coordinate. - To use your own logo, place an image file named "logo" in your project folder >...
  8. tale

    MPP_WindowPropertyCustom

    MPP_WindowPropertyCustom - 2017/12/21 (ver. 1.0) Creator name: Mokusei Penguin Overview Allows modifications to windows appearance according by property. Can be done through parameters. Features- What can be changed ・Line Height ・Font Size ・Padding (margin width) ・Background Opacity Changing...
  9. I need help with the mechanics of rpg maker mv

    hi everyone, my name is cafrud and i have a question of the mechanics of rpg maker mv Recently i installed the program and I noticed that it contains a type of default template, style the first finals fantasys, I have thought to create a rpg a little different and out of that style, so my...
  10. tale

    MPP_HighlightActiveWindow & Patch

    MPP_HighlightActiveWindow & Patch - 2017/09/09 Creator name: Mokusei Penguin Overview Highlights the current active window. Features - Able to set Back Blend Color value by RGB and intensity in parameter. - Frame Blend Color is adjustable similar to Back Blend Color. Can leave blank. - Two...
  11. tale

    MPP_RemoveEquipText

    MPP_RemoveEquipText - 2017/07/23 (ver. 1.1) Creator name: Mokusei Penguin Overview Equipment screen with "Remove" text display Features - Adds text to remove equipment instead of a blank space. - Remove text can be positioned by x coordinate - On "Text Enabled" colored text is set to - true =...
  12. Goddiga

    Show pictures when choosing a choice.

    *Pictures from BASS and https://s-media-cache-ak0.pinimg.com/736x/86/eb/d5/86ebd52880273c678909914cbb9bf296--anime-scenery-in-french.jpg Hello! I would like to know if there's a script that can show picture when you are at the choices but not yet pressing any button. The background picture...
  13. tale

    Show Face in Choices

    Show Face in Choices 2015/02/26 Creator name: Nana Overview A script that allows you to display a character's face inside the choice window. Features Displays face inside choice window. Screens Installation Paste this script above Main. Script Credit and Thanks- Nana Terms of Use- -...
  14. tale

    Option Window Cursor

    Option Window Cursor 2015/05/13 Creator name: VIPArcher Introduction A script that displays a cursor inside an option window. Features - Cursor display - You can add your own by placing a cursor image file under Graphics\System folder, filename: "WindowCursor" - If the cursor file doesn't...
  15. tale

    MPP_SimpleEquipWindows

    MPP_SimpleEquipWindows - 2016/07/23 (ver. 1.4) Creator name: Mokusei Penguin Overview Simplified Equipment Screen Features - It deletes "Equip" from the equipment menu. - It's possible to move with the up and down arrow keys. Screens Credit and Thanks: Mokusei Penguin Terms of Use- Free...
  16. tale

    Public Domain - 10 Pixel Fonts Pack

    Each font has it's own style. It might be suitable depending on the project's theme. The zip includes 10 bitmap (pixel) fonts (.ttf) that I picked out at pentacom. Also a .txt file called "permalinks" as reference of where the fonts originated from. Preview Download link-...
  17. tale

    Trb - TextColor (Hex Color Code)

    TextColor - Version 1.00 Creator name: Trb Overview A plugin that allows text color to be selected from Hex Color Code. Features - It allows you to define the color code with #000000~#ffffff by using the control character \c[ ] - For more detail, please search "color hex code" online...
  18. tale

    "New" Item Indication (without image)

    "New" Item Indication (without image) Ver 0.01 2014/11/05 Creator name: Mikagami Atelier | English translation: tale 2017/03/27 Introduction Displays "New" on the item icon when it's obtained for 2 minutes. Features - Number of minutes how long "New" stays can be adjusted in the script. -...
  19. Set game draw image for default in battle (Script)

    Welcome, I was not sure how to tell you this better, or how I want to tell you this but, I would like the game to automatically default to do something whenever there is fighting. I have been a problem exists in this matter, which I have tried to solve...
  20. jezebelthenun

    Click and Drag Event Reordering

    Description of the Feature: The ability to click on and drag components within an event to reorder them rather than copy/paste and deleting. A "back" option to revert to the last configuration before the change Why is this feature good? This feature is great because of the following: It just...

Latest Threads

Latest Posts

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,849
Messages
1,016,981
Members
137,563
Latest member
cexojow
Top