1. GotMop

    Framed Artwork

    Ever play a game and then just stop for a moment to enjoy the artwork on the walls? This is my first attempt at creating a framed artwork sprite that could be utilized within a game. Very often, I find that developers lack the resources or don't notice the value when creating an in depth...
  2. ovate

    com_sho Non-RTP Resource Pack

    With permission from コミュ将 (comshou), I'm reposting Non-RTP Resource Pack here. Resource Pack include: - Arabian Tilesets - Fancy Room Tilesets - Scenic Parallax - Nightmare Tilesets - Flame/Smoke/Void Sprites - Home, Sweet Village Tilesets - 2 Textures/ Patterns pack - Rural Town Tilesets...
  3. Interior Map Making Help

    Can someone give me some advice on how to make my walls look better so my barrels in the bottom left look like there is a wall around it as opposed to under it
  4. Rabosion

    Mapping Workshop (Closed)

    Greetings traveler. Welcome to my Workshop. Here you can request 1 map (per person per turn) of your choosing, be it parallax or not. My goal with this workshop is to help you travelers make new worlds to explore for the players, and in the process to improve my mapping skills. Notice! : Not...
  5. TheObermotz1

    Player Character gets stuck and can only turn.

    UPDATE: I don't know what was causing the problem, but I fixed it...somehow. For some reason the entire tileset was broken (neither player nor other events were able to move), but after erasing and reassembling it, it works just fine. I didn't really change anything though, just remade it and...
  6. aqua

    { aqua's resource dump }

    Jul 17, 2021: Five years later, I'm back with edits to this thread. With everyone moving on to bigger things (cough, MV & MZ), I decided not to make further updates to this thread... until inspiration hit, and I realized I missed working on tiny graphics. Maybe someone still has a use for...
  7. Ally

    Allys Mapping Workshop [OPEN 3 Slots]

      Hello to all. I have decided to open this topic and make myself available for the users, after years in the making scene...   In recent years I have refined the mapping technique, so I would like to help anyone in need. Below, you can find all the available details. At the...
  8. Modern Tilesets For MV Please?

    Hey, reader! So recently I've been trying to any kind of modern tileset for my game that, you know, supports all the features I need for the games. I can't for the LIFE of me find one that I can use properly or any that look like it would fit with the plot/genre. If any of you reading can help...
  9. Miss Nile

    [CLOSEDt] Miss Nile's Editor Mapping Workshop

      UPDATE:  The workshop is now closed! Please look out for my shop in the classifieds very soon. :)     Hello everyone. :)   Introduction:   First off, please let me introduce myself. I am Miss Nile, and some of you might have already seen me posting around recently. ^^ Although I only...
  10. How do I get borders around my house? (PICS)

    Im sorry if this is in the wrong category, Im new to this site as of today. Anyway, Im designing the inside of a room to a house Im building and have been looking on Google images for ideas. Most of the houses Ive come across have a thin wooden border around the outside of the house like so...
  11. Dragon's generator of interior maps

    Hello Every Body, Welcome to the room where the generator of interior maps are found Some Q/A:- Examples- 1- 2- parallax example 3 Rules- Most Important Question- In what type you gave us the map? ans-For The parallax map i will give you the screen shot(with out any event)but for the...
  12. Naveed

    Tent Interiors?

    First of all, I'm sorry if I post this in the wrong section. So I'm trying to map tent interiors in my project. The problem is, tents aren't like normal houses. I can't just map it like I would a normal house, as it wouldn't really feel like a 'tent'. But I'm really confused how to make a map...
  13. Combining Tilesets

    Does anybody have a good combination of the "Exterior" tileset and the "Interior" tileset, so that one can use both at the same time reliably?
  14. Silent Darkness

    [MAPPING]Carriage Interior

    So, for my project, i'm intending to create a small map that is basically the inside of a traveling carriage. What i'm trying to do here is get a little bit of help making it look like the inside of an actual carriage and not a small wooden room on wheels. I did google such things, and I do...
  15. Tigersong

    A 'bear' essential

    Hey, everyone. I have a small request for a new Ace tile. It's fairly simple (I hope): a child's bed with a teddy bear sitting on the pillow. I know there are already beds and bears separately in the RTP's interior tileset, but this is for a special project. It's the story of a divorced...
  16. LeoHalliwell

    Passable tile issue

    So here's the issue that I am having. I'm inside my main character's home, and as you can see, I'm trying to make him a bath. But even though  I have the tile in "A" set to "O" I still can't walk on it. The first tile in "B" is set to a star, and I tried setting that one to "O" but then I can...
  17. FestivePotato

    Looking for Modern Interior Tiles (VX Ace)

    Hi. I'm looking for some modern interior tiles for VX Ace. I'm also looking for some Pokemon-ish exterior tiles. And sprites. And battlers. Enough said.
  18. Help With Interior/Exterior of Houses

    Hi, I was wondering, is there a specific ratio that can be used to create good size interiors, for an exterior house? thanks in advanced

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 …I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…
just saw that titan quest is free on steam until the 23rd
Zombie status is now complete. I didn't have to do much in the way of changing how healing is applied to undead targets, was just a simple 3 line code. I thought I had to overhaul Game_Action lol. Everything else was doable by events. So.. Zombie: You turn undead. Your element changes to darkness. You're weak to light, you're strong to physical attacks and healing hurts you and revival items will kill you.
My Overworld might be a mix of inspiration from 2D Final Fantasy games, Breath of Fire, Battlechasers: Nightwar, Super Mario World, and Pillars of Eternity. If I can make it more in-depth than just walking from point A to point B, that might do a lot for the gameplay experience. Hmm...

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