I am trying to make an inventory system that sets the max stack for an item called crystal fragments. I have a small bag all the way up to a crystal bag of holding which can hold infinite amount. But when I test it out, it only uses the small bag inventory. I can't get yanfly's item synthesis or...
One of the few problems i've ran with the item core plugin is that even if you cant buy stuff while your inventory is full you can still pickup items from chests/loot and bypass the item limit.
Now if someone could please point me to a script call to get the current amount of items held (the...
I've seen inventory limit plugins based on weight and ones based on the maximum number of items, but what I want is one that limits how many items of different kinds you can have and how many can be in each stack.
I've seen things like this done with grid systems but it doesn't work with the...
I think of using a feature that:
a- Limits number of items in inventory. e.g. 50.
b- Limits number of instances of consumable items. e.g. 20 for each.
I think it adds more depth and force player to pay attention to what he hold or buy.
On another hand, it;d by annoying for many players who like...
Individual "Item" count
Okay, I am trying to have any item in my inventory (Weapon, armor or item) to be counted as an individual. So, If i were to buy 2 medicines. There would not be a stack of 2. Examples are below.
- Medicine :2
What i want:
I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.