inventory

  1. How do I make an inventory where players can get materials and items?

    I'm not good at the Script Editor, and I can't figure out how to make a system where the player can pick up items by pressing the action button when standing next to/facing the item on the ground. Can anyone help me? Thanks
  2. VesperCire

    Changing inventory limit midway? (Yanfly Item Core)

    I know I can set an inventory limit with Yanfly's Item Core plugin, but is it possible to increase the inventory limit partway through the game with an item or event?
  3. Magnus0808

    Grid Inventory - PoE/Diablo-like

    Grid Inventory - PoE/Diablo-like (WIP) By Magnus0808 || Magnus Rubin Peterson Introduction I remember seeing people have asked for an inventory system that works like the ones from Path of Exile or Diablo. After looking around I was not able to find any inventory systems like that. I did notice...
  4. Diablo 1 or EFT style Grid inventory?

    Is it possible to make such a inventory like diablo 1 uses, where you have limited grids and every item a grid size making it very limited what you take with you. I know i saw such a script for vx i guess, but never found anything nearly close for mv. Im looking for everything, plugins that...
  5. Xyonel

    subcategories for inventory and skills?

    Hi, this is a function that I need in order to get a more polite version of item inventory and skill: my game have hundreds of items and I really dislike the fact that every single item is on the same list i want to create subcategory like "food & drinks" "minerals". same for skills, I have...
  6. kyonides

    KPocket VX

    KPocket VX version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  7. QueenTeaYT

    Inventory Item Count Detection?

    I want an event to occur once it detects X amount of Y item. Is this possible? I only know how to use the detect item for 1 count. EDIT: To be more specific, I want to an event to occur once the player has collected 40 flowers.
  8. kyonides

    KPocket XP

    KPocket XP version 1.0.6 by Kyonides Arkanthes Introduction Force the player to keep a reduced inventory while in battle! :eek: Of course, the player may choose which items he or she will pack in his or her pocket. :wink: It is possible to call the Pocket menu from the Item menu or the map...
  9. Nightblade50

    Limited Shop Inventory Script

    Hi, By default VX Ace allows the user to buy infinite amounts of a certain item (if they have the money for it). But I want the shopkeeper to only have, say, 5 potions, and once the user buys 5, no more can be purchased from him. Does anybody know of a script for VX ace that does that?
  10. Uzuki

    What is the Script call to get the current inventory count?

    Hey everyone, due to some conflicting issues with some limit inventory plugins I've had to forgo using them in my current project, but due to the nature of how the game is supposed to be played, I would still like to limit how many items the player can carry with them. This can be achieved...
  11. Finneess

    Inventory inside a key item

    Hey guys, first time being here. So basically, what I need is a key item that can storage other items within itself. For example, I have a normal inventory system, and in the key items section, I have the item "Box", upon interaction I gain access to items stored inside Box, which aren't on the...
  12. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2015-10-27 (basic ver) 1.01 Creator name: mo-to Overview Set consumption rate of consumable item. How-to In the database for item when Consumable is set to "Yes". Put <destructRate: n> in the Note box. n can be 1 to 99 for probability. Example) If you put...
  13. tale

    mo-to - Item Destruction Rate, Scrolling Text Pause

    Item Destruction Rate - 2012-03-26 (Ver.1.11) Creator name: mo-to Overview You can create items that are used with probability. If percentage kicks in, subtract the quantity of that item by 1. You can keep using the same item without losing quantity until % happens. How-to In the item's Note...
  14. CuddleFox

    Menu back opacity / Equipment menu call

    Hi, I have two problems with Ace. As indicated in the title. Since these are two problems that I think the solution is simple, but I don't know it, I only make one post about them. First problem: I program a custom menu, I would like to make the player choose an actor to open his equipment...
  15. YEP Item Core--Window Position Problem

    I recently added the Item Core Plugin, and love the way it looks. When testing today, I found that my windows are messed up in my inventory. I've tried disabling other Item-related plugins but can't get my windows to look right. I could swear they were working yesterday. I'd appreciate any...
  16. Shigekims

    [RMMV] Search field in custom menu

    Any advice on how to implement a search field in a menu, which could return results in another menu window? For example, if a player has a large inventory, and they are looking for a specific item, instead of scrolling down their list of items, instead they can filter the items that appear on...
  17. megumi014

    Point and Click Inventory (IconID Pictures) Ver. 2 (10/06/2019)

    Point and Click Inventory (IconID Pictures) Ver. 2. PEZ * The GUI elements and the Icons are from Александр Загорулько (I guess Aleksandr Zagorulʹko in latin alphabet). Requirements This Plugin was made with 1.5.2. version of RPG Maker MV. It might not work with 1.6.1. A new IconSet to...
  18. LTN Games

    Actor Item Stash

    The plugin started out as a commission for my client Baku, designed for their upcoming game titled “The Eyes Of Magnus” which the screenshots on this topic are taken from. Possible release date: October 1st 2018 Recent dev Log: https://fenixenginemv.gitlab.io/blog/dev-log-8/ Download: Not yet...
  19. Koi

    Removing item from inventory based on variable?

    I'm creating a potion making system in my game confined to a single event tile. It's going to allow the player to select anything from key items to add into the cauldron, whether or not it's the correct one in the correct order to make a specific potion. I'm using Select Key Items for this with...
  20. rpghexe

    I am having the worst time with an event.

    Hey y'all. so I am having an awful time with an event. What I am wanting to do, is have candles in the game that the player can pick up, place where they would like it, and when its placed it will be lit and give off a light source. (It's a horror game, and is very dark in some areas, and I want...

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