after watching diverse tutorials on YouTube and hours after hours of try-and-error i searched the www for a script that allows me to simply save the current inventory (to actually delete it and load it later).
I found one, still this requiered some changing in other scripts of...
This plugin allow the user to sort items in inventory and skill learned.
How to Use
(Right-click -> Save link as)
Credit and Thanks- MelosxAuthor's Notes-...
The main idea here is that there are two parties that the player is able to switch between. So when the player switches from Party A to Party B and the player goes into Party B's inventory, they don't see any items, weapons, armors, and key items that the player as Party A collected. Eventually...
I've been searching high and low for quite a while now, and so far, I have not been able to find an answer/solution.
I'm making a mystery/horror game. In order to keep the mood and style consistent, I want the menu to be as minimalistic as possible.
That means I want a save/load...
I asked for this previously but then I said "Meh, is better if I do this myself" and... ta-dah!! :)
This plugin allow you to add new categories in your inventory. Also provide a notetag to set the correct category for items, weapons...
Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that...
Currently, I'm working on a grid inventory system, which I believe has been highly requested throughout the community. Right now, it's almost done, I just need a couple more ideas to finish it up. This is an ongoing project, that I've been working on during the last month...
I've been searching for this for a while. Although I have found some limited inventory plugins, they all lack one feature that I really wish for. The ability to remove items (Armor, Weapons, etc.) from the inventory.
It is nice to have a limited inventory size, but I don't like that if the...
Is there any plugin that adds the option to throw away, or simply discard inventory items? In this game there are inventory space limits, and if you're in a place where you can't sell your goods, you won't be able to pick anything up. An example of how it would look is with my perfectly edited...
I would like to know if it would be possible to change the price of an item at any given moment, because I want my game to have a lock option, which means it cannot be sold, and I believe the only way to do that is to set the price to zero (unless anyone else has a better way), but the problem...
I'm trying to figure out some good Inventory Management systems. I'm using Trivel's Limited Inventory plugin for limiting inventory space. My problem right now is that I can't figure out any good way to drop items if your inventory is full.
I want to create an item that can only be removed upon the completion of a quest. It can't be sold or dropped. I can't use the key items because I'm already allocating that to a "quest log book" via this method. I'm actually trying to have a multiple cursed items like this and some are regular...
Greetings one and all,
I have spent most of today searching and searching, and while i have seen tons of Inventory plugins , i have not seen one for MV that makes your Inv work on a grid based system.
think Diablo/World of Warcraft, or most any other action rpg/mmo game that i can think...
Author: Mr. Trivel
Name: Limited Inventory
What does it do?
Limits inventory space by item number or item weight.
How to use?
Change parameters in Plugin Manager as needed...
Hi guys I'm new and I have a problem that I don't understand
At the beginning of my game the actor interact with an event (solid bones that can't be crossed) that give equipment, the objects are put in the inventory, the event is erased
this is okay because it must act like this
This has all stemmed about from wanting to do something with the LUK stat, as for my project it is pretty pointless. The idea I came up with was an "item" stat that determines how many items an actor may take with them into battle.
This would obviously involve making some changes to the way...
I am looking for a menu or item activated crafting system that uses a grid to place items in to craft them like minecrafts 3x3 crafting grid. it needs to be at lease 3x3 and it would be nice to have a storage system and inventory also grid based with icons and names. I have looked everywhere for...
Microsoft: Hey, let's waste money advertising the Xbox Series X when nobody has any in stock, we don't seem to be making more, we aren't taking preorders and you can't get on a waiting list. BEST. IDEA. EVER.
So I'm practicing ITC with a spirit box, and decide to try to contact my deceased soulmate. It actually gave me multiple identifiers. Me, still a bit skeptical, asked aloud "Fine but does he still love me?" and the box spoke and printed the word "Forever" at the same time. Been a mess of tears since.
Been scratching away at my game and making progress, but just had a revelation. I'm working in full screen and adjusting all my pictures accordingly, but will they resize if someone's screen is smaller?? I hope this doesn't turn out to be a problem later.