invert

  1. tale

    Enemy Scale/Invert

    Enemy Scale/Invert - 2012/1/19 Creator name: mo-to Overview Scale / Invert effect can be used without directly editing the enemy graphics. How-to In the enemy Note box, put this note tag <scale> If you use <invert> inside the enemy Note box, the enemy graphic is flipped horizontal. Can be...
  2. Kevin Eontrainer

    Inverting Order of Action (Trick Room)

    Guys, I've been trying to create a field effect where the SLOWEST battler  (with the least Agi) moves first and the FASTEST battler (with most Agi) moves last. So, basically the faster you are, the slower you'll be while a the state is still inflicted. Just like Trick Room in Pokemon. I...
  3. Geoff Moore

    Invert the display?

    Hi all, is there a simple way to turn the whole game upside down at a certain point? Preferably without affecting the message windows. Thanks for reading!
  4. KitKatPattyWhack

    Don't Give Me Clichés or Give Me Death! (Title under construction, I have no idea what I'm doing)

    Hi, I'm a total newbie here and to RPG Maker VX Ace.  I bought the software back when Steam had it for 75% off  :headshake: , but now I have a reason to learn how to use the software.  I probably have a snowball's chance in hell of winning the grand prize, but winning anything would be nice...

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Super stoked i just finished my first town in my project, by finished i mean i can always add more decorative aesthetics and the NPCs don't talk yet but the mapping is complete and all the important chess pieces are present!
My brain: Hey, I have an idea how to make the transition to the main story quest in The Wastes more natural!
Me: Good!
My brain: You need to remake the hotel you start out in, it's not realistic enough.
Me: Ok... This was unexpected, but I can do it.
My brain: Now make each hotel floor 5 times as large to match the main part. Oh, you also need to make a bunch of new npcs to fill in the space on these maps.
Me: Crap.
Should be able to release Haxe MV/MZ next weekend.
It look that somehow MZ tracks are messed up (for example battle4 is obviously a theme, castle2 is a ship, ship1 is a scene and so on..). Maybe they just named them after with some ambiguity.
is there a script call that return how much turn has passed in battle?

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